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Let's get started with the big girl... wait, she isn't Thick? NOOOO |
Name: Arcadia Star, Coral
Grade 4 Stats
Flavor Text: "That song, eventually wraps up the whole world" !!!!!!!!!
Skill: "ACT [VG] 1/Turn: [Choose a face down card with "Coral" in its card name from your G zone, and turn it face up] If you have a heart card with "Coral" in its card name, choose up to one of your rear-guards, return it to your hand, search your deck for a card, put it into your soul, choose the same number of your rear-guards as the number of cards with "Coral" in its card name in your soul, until end of turn, they gain +2000 power, and this unit gets +10000 Power. Shuffle your deck."
So! This is actually a pretty good card! You can first stride this card, set up your soul and potentially getting the crossride at the same time, bounce a rearguard and gain benefits from having Coral in your soul and she gets +10000 power?! What a card! This card is an easy 2-3-of! She can do a lot of combos with her new support which I will get into soon. This is basically Kamususanoo and Riviere combined except lose the +1 Critical which is also very nice, Coral has a good early game so making sure you have field is no problem at all. Since it is ACT you have time to prepare and do shenanigans before this skill comes into play so you can do whatever you want and reap more benefits from doing combos with this card. By the time you stride Arcadia, you should have 3 coral in your soul and you should be on Shangri-la Coral so it's best off to get the crossride off before anything unless you can do that with Lyrica but that requires you to have a G3 coral in hand, which means having 3 G3 Coral on the turn you are going to stride Arcadia which MAY be a problem but considering the blind SC this deck can provide and may give you some Coral, it shouldn't be too much of a problem. Maybe this card isn't RRR worthy but at least she comes in a swimsuit now :P. Yeah as I said before, this card can do some pretty sweet combos. This card is an easy 7-8/10. It sets up for Frontier and gets your soul ready and does Combos. Idk what else is needed.. OH RIGHT! MORE SUPPORT! And with that being said!
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Tsundere LOL! |
Let's get started! TSUNDERE! UNBELIEVABLE XD Anyway, so her Skill activates when she is returned to hand, allowing extra attacks if you have a "Coral" in hand which shouldn't be too hard since now we have to regulate our "Coral Soul" to 5 at the maximum which means we should have enough for Ruruka's skill to be consistent enough to activate provided we don't ditch most g3 coral for stride. She needs a Face up G Zone Coral to Soulcharge which is fine regardless if we don't have one, pretty sure we need her just for the extra call and the potential to make the early game scary. This card can combo with Arcadia Coral in like a really good way, because we lose the rearguard, we can bounce Ruruka and wait for her to be resolved to be able to call a Coral with 2x the amount of power instead of just the +2k. This is supporting a ride chain so getting her full first part effect isn't too hard considering you are more likely to have a copy of a Coral in your hand for you to use. Replenshing her cost isn't too hard now considering that there are now CC options in this deck other than Kukuri. Extra Attacks, +4k, can be combo'd with, second part is GB which doesn't interfere with early game. 7/10, this card is being restricted to only being able to call "Coral" which in itself is good, turns G1 coral into an 11k attacker or booster. The SC sorta hurts what this card could have been but honestly it's still keeping the theme of Ride Chain helping which isn't bad. NEXT!!
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Will she... get a new G3? |
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That photobomb tho. |
Name: Impressed Dear, Subal
G1 normal Stats
Flavor Text: "I'll follow you forever, president Lauris!" Yo that's a bit... creepy cute?
Skill: "AUTO [VG/RG]: Harmony (harmony reminder here)
AUTO [RG] 1/TURN: When this unit becomes in harmony, choose one of your other units with "Generation Break 2" in harmony. If you do, until end of turn, that unit gets "[CONT](VG/RG):Resist]", and this unit gets +3000 power and "[CONT](RG):Resist".
And this is just a Common! However this skill basically activates when you have a G3 on the field (unless we get a G2 or lower unit with GB2) so basically this skill has to wait a while for it to activate but it is worth it. This card wants you to run a full Harmony deck which isn't too hard and also wanting your units to be in Harmony before this card does isn't too hard either. This card is essentially free and can potentially stop Kagero burning this girl alive so that we have to use another copy to do the same thing which is really nice. This basically hints at a RG GB2 unit since it gives a unit the VG/RG resist so.. NICE! This card becomes a 10k booster which is pretty awesome as well! If this is the standard for Harmony support, WHAT THE HELL IS CHOUCHOU GONNA GET?!!
So finally! I've gotten caught up with this blog so now I can talk about the daily cards without forgetting any. YAY! That's all for today and I hope to see Chouchou cards. Bye for now!
BermudaMaster~
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