I don't know what I hate more. The fact that my unit will get paralysed, or the fact I can't do anything about it without losing something else!
First suopport for Megacolony has hit G-TCB02 with a vengeance. This card is called "A Class Mutant, Sun Giraffa" no wonder he is A Class! What he does is, when he hits a vanguard, if you have a grade 3 or greater vanguard with Giraffa, you are able to rest one of your opponents units and it gains a nasty skill. If that unit you rested is sent to the drop zone from either Rearguard or Guardian circle, the opponent has to choose a rearguard and retire it. What's even worse is that it is Paralysed and also that new skill can hit resist units since it is your opponents own effect now. This is only for Counter Blast 1! You can get rid of that unit by time leaping or by returning to hand or sending it to the bottom of the deck (or basically any other method that doesn't require killing it, like discarding from hand), so most of the time, your opponent will waste some resource to deal with that skill but he or she won't be able to call it since it'll just stop the Paralyse, not the skill, which isn't a bad idea since the gained skill only lasts till the end of your opponents turn (like lock). Regardless this skill does hurt quite a bit and this is just the first of many Megacolony cards to be revealed. Watch out, they are scheming something very big.
Also they have their keyword <Secretscheme> which activates when there no standing rearguards on your opponents side of the field in the same column as one of your units with that keyword. So Megacolony is going to be more dangerous. You thought G-BT04 megacolony was bad enough? Prepare to be wrong... We have been warned
~RiRi/Leafey Fanboy
No comments:
Post a Comment