It's a bird. It's a plane. Oh, our planet is destroyed.
I think it is about time I do a deck profile on some guy named Chaos Breaker and Dark Zodiac. I haven't played Star-Vaders for a while and I think my Schwarzschild deck is getting a little old by now. So this deck profile is about these two who work so well together if used correctly.
Basically what this deck is about is giving you control over your opponents field so that the game can almost be tilted in the direction you want it to go (unless you're up against Messiahs, if so then have fun). With Chaos Breaker as the unit you want to end the game on, Dark Zodiac is your main first ride as it helps set up for Chaos Breaker's Limit Break. With other cards supporting lock and omega lock alike, this deck can still be called a deck to cause trouble for non messiah users or any other clan that can't unlock as well as other clans can, like Royal or Gold Paladin. So now it is time to go into the Deck List (keep in mind it doesn't have to be exactly this build).
Deck List - The Breakers Of Hope
Grade 0 x17
1x Intricacy Star-Vader, Carbon First VG
1x Intricacy Star-Vader, Carbon First VG
4x Star-Vader, Paradigm Shift Dragon
4x Star-Vader, Meteor Liger
4x Star Vader, Nebula Captor
4x Star Vader, Pixie Powder
Grade 1 x14
3x Star-Vader, Volt Line
4x Mana Shot Star-Vader, Neon
4x Barrier Star-Vader, Promethium PG
3x Eclipse Star-Vader, Charcoal
Grade 2 x11
4x Star-Vader, Astro Reaper Mate
4x Flash Gun Star-Vader, Osmium
3x Companion Star Star-Vader, Photon
Grade 3 x8
4x Star-Vader, Dark Zodiac Legion
4x Star-Vader, Chaos Breaker Dragon
Grade 4 x16
4x Death Star-Vader, Chaos Universe
4x Nebula Dragon, Big Crunch Dragon
2x Genesis Dragon, Amnesty Messiah
1x Nebula Dragon, Maximum Seal Dragon
1x Metal Element, Scryew
1x Dark Element, Dizmel
2x Death Star-Vader, Demon Maxwell
1x Air Element, Sebreeze
4x Star Vader, Nebula Captor
4x Star Vader, Pixie Powder
Grade 1 x14
3x Star-Vader, Volt Line
4x Mana Shot Star-Vader, Neon
4x Barrier Star-Vader, Promethium PG
3x Eclipse Star-Vader, Charcoal
Grade 2 x11
4x Star-Vader, Astro Reaper Mate
4x Flash Gun Star-Vader, Osmium
3x Companion Star Star-Vader, Photon
Grade 3 x8
4x Star-Vader, Dark Zodiac Legion
4x Star-Vader, Chaos Breaker Dragon
Grade 4 x16
4x Death Star-Vader, Chaos Universe
4x Nebula Dragon, Big Crunch Dragon
2x Genesis Dragon, Amnesty Messiah
1x Nebula Dragon, Maximum Seal Dragon
1x Metal Element, Scryew
1x Dark Element, Dizmel
2x Death Star-Vader, Demon Maxwell
1x Air Element, Sebreeze
Overview
Alright, so now we have the deck list, let's get onto explaining the deck starting with the grade 0's
- For our First Vanguard, it is actually a toss up between Robin Knight, Carbon and Dust Tail so either one is fine. I play tested all the starters I had debating over which one is best. It is a toss up between Dust Tail and Carbon now. I went with Carbon because legion or not, you will have a locked card on your opponents side of the field. What carbon does is if your opponent has a locked card, you can put him into your soul and search your deck for a grade 1 or less star vader card and call it to RG. This sets up for things like Paradigm Shift or Charcoal, or basically any G1 or less star vader that you want on the field. He also helps Chaos because he fills the soul.
- Next we use Meteor Liger as he is just a plain old crit.
- Now we head into Paradigm Shift Dragon who, as long as you have a vanguard with Star-Vader in its name and if your opponent has a locked card, you can put it on top of your deck and lock another card in your opponents back row. This is pretty sweet since you can combo it with Chaos or Zodiac for either more hand advantage or Omega Locks. Also since he is shuffled into the deck, this can allow you to continously use his skill for no cost at all except your opponent must have a locked card.
- Lastly we just use any heal trigger because heal triggers
Now we move onto the grade 1's
- First off, we use Star-Vader, Volt Line who is a nice card when you want to apply pressure at its finest. What Volt Line does is if the attack that he boosts is able to hit a vanguard, you get to choose a locked card on your opponents side of the field and Omega Lock it. It's a really good card that provides you more of the control that this deck is all about. You can choose to Omega Lock one card and let another Locked card die as soon as it is unlocked so that you can play the waiting game on the Omega Locked card. It's a really good card that should be used in a control Link Joker type deck.
- Next is the 10k beater, Neon. I put him in this deck so that it'll be easier to hit the opponents vanguard when all of your opponents cards are locked. Using this with Volt Line could provide more trouble than your opponents wants to deal with. Also, you can use this card to boost and if your unit that Neon boosted is gone, you can just move him up and be fine to attack rearguards if they aren't locked to force your opponent to use cards from his/her hand to guard it.
- Next is the Perfect Guard, Promethium. I had a toss up between him or Cosmo Wreath but I chose him in the end since you want to guard precious rearguards and be able to fill up your drop zone for legion. Since this deck doesn't counter blast "as much" I didn't need to use Cosmo Wreath. After many tests, this deck is more of a "use counterblast wisely" type of deck and since most of the locking is free overall, Cosmo Wreath just won't see a spot in this deck.
- Lastly is Charcoal, the Limit Break enabler. With this deck, you want to generate hand advantage as soon as possible, so that is why Charcoal is in this deck. He is a decent booster for units so that is also a good reason why he is here. It was either Charcoal or Opener Of Dark Gates. Charcoal was the better decision in the end.
Now it is time for the Grade 2's
- First, in this deck we use Astro Reaper. He is the Mate for Dark Zodiac. What he does is if he hits a vanguard on RG, you can SoulBlast 1 and look at the top 5 cards of your deck for a unit on your VC and add it to your hand, then put the remaining cards on the bottom of your deck in any order. This skill takes away the soul for Chaos Breaker but most of the time you won't need to activate this skill. This card does allow you to set up for Dark Zodiac's Legion Persona Blast so activating Dark Zodiac's skill becomes less of a chore. Also he sets up for things like Schwarzschild Dragon or setting up for a Loop BreakRide (Infinite Zero over Infinite Zero) because he isn't restricted in any way what-so-ever. He is a nice card but once you get Chaos Breaker on the VC, he becomes Chaos's worst enemy.
- Next is the Flash Gun Star-Vader, Osmium. He is the Mate for Imaginary Plane Dragon, but in this deck he is used as a G2 version of Volt Line whose attack has to hit a vanguard to Omega Lock. Pairing him up with Volt Line basically forces your opponent to guard, otherwise they suffer having two units omega locked for no cost and in the blink of an eye. It's truly powerful but I was debating between him and Radon for more power, but I thought Game Control is better than power so that is why I decided on Osmium in the end. You can use him when Chaos is your vanguard so that you give yourself so much control, your opponent will have nightmares.
- Lastly is the Companion Star, Photon who is the mate for both Garnet Star and Blaster Joker. In this deck he is used as a free cost for Lock provided your opponent has a locked card already and if you have a star-vader vanguard. With Photon this gives you more Omega Locked cards or Hand Advantage, it really is your choice. If you think you want your opponent to have 3 locked cards, well why not?
Finally for the main deck is the last Grade 3's
- The main unit you want to ride first, Dark Zodiac, is my second favourite Link Joker legion (Venom Dancer being my first). What he does is, for a Legion Persona Blast, you can lock one unit in your opponents front and back row (so basically Infinite Zero), it is nice because it sets up for his Legion Skill which is, when he legions, all of your opponents locked cards become Omega Locked. With this, even if you legioned and then Lock, the locked cards would still be omega locked. It is a good skill that helps Chaos damn well. Not just Chaos, there is Venom Dancer, Nebula Lord, Hafnium even (dare I say it) Glendios. The ability to control your opponents field is visble here. Omega Lock then put the fear of god on your opponents by riding Chaos Breaker Dragon. This is truly a match made in heaven.
- The card you want to ride last is Star-Vader, Chaos Breaker Dragon. For anyone of you that don't know his skill. For A SoulBlast of 1 Star-vader, you can retire an unlocked unit and draw a card. Since his LB is Auto, you can activate it as many times as the conditions are satisfied. Now with this, after many play testing, it is very wise to not kill off all unlocked units at once since you still need units to lock. That's why his other skill is pretty decent, for a CB of 1 and by dropping a card with Star-Vader, you can lock one of your opponents rearguards. What makes this good is, it is a non-heavy cost for a lock, unlike Nebula Lord who has to CB 2 to lock one in back row, or Schwarzschild who Locks 3 for CB 3 but at least gains 10k and a crit. The ability to control the board is at your hands with Chaos Breaker, he who watches the world burn and be obiliterated.
Now we head into the Grade 4 line up.
- The first stride that we use is the obvious "Death Star-Vader, Chaos Universe". He is the main stride you'd be using for a Chaos Breaker/Zodiac deck. His skill is CB 1 and a G Persona Blast. With this your opponent chooses a card from hand and you get to choose the Open RG circle to place it face down as a locked card. You need a heart card with Chaos however, but it is definitely worth it because it sets up for Chaos Breakers LB. Also, if the number of cards face up in your G Zone is 2 or more, you are able to lock another card. It enables two Limit Breaks and can also tear down your opponents turn by sealing off attacks. Nothing much is need to be said about this card except, when this card appears, that is when "The clown says, Game Over".
- The second stride at your disposal is Nebula Dragon, Big Crunch Dragon who is pretty much both of Dark Zodiac skills combined except you can't lock one in front and back row. For CB 1 and a G Persona Blast, if Big Crunch is GB 2, you can Omega Lock an entire column. It's pretty good to use if you have Dark Zodiac on VG Circle instead of Chaos Universe and it starts off the control of the board if you have Chaos Breaker as VG. Can't wait to see more Link Joker strides that Omega Lock.
- The third stride is the stride that is good in mirror matches, Genesis Dragon, Amnesty Messiah. For CB 1, when Amnesty attacks, you can unlock any unit you want to and for each unit unlocked, Amnesty gains +3000 and if you unlocked 3 or more, Amnesty goes +1 crit. It's a good card because it stops a Chaos LB when activating. I recently had a Star-Vader vs Messiah match and well... Star-vaders got completely shut down and i barely used Chaos's LB because I couldn't. That is why I use the 2 Amnesty, but you don't have to use 2 and could just use 1 because Amnesty costs so much.
- The fourth stride is Nebula Dragon, Maximum Seal Dragon who is pretty good at getting your opponent to use a PG. For CB 1, it gains +5000 for every locked unit on the field. Just in case your field is locked and you want to gain benefits from it, you can just use Maximum Seal and make up for your lost units. Hopefully more Link Joker strides gain power from lokced cards THAT AREN'T MESSIAHS.
- Now we head into the G Guard. First off is Metal Element, Scryew. When you G Guard with it, if you have a face up unit in your G Zone, you can discard a card from your hand to Gain +10k shield. This card helps is you don't have that much Shield against a powerful attack such as "Diablo". This card has saved many people and so it is important to add at least one in a deck such as this. The discard cost is fine in order to gain that much shield.
- The next G Guard is Dark Element, Dizmel. When you G guard with him, he already has the resist ability on GC so that things like Daikaiser can't break it. On top of that, he gives a unit a nullify for the turn and resist. This helps because you can either portect a RG or you can intercept with it so that Daikaiser can't break your Guards you have using Dizmel. It's a good card for having no cost what so ever. Using more than 1 is fine as well.
- The final G Guard for this deck is "Death Star-Vader, Demon Maxwell". At first this card was terrible because he locks one of your own in the back row to gain the +5000. But after going through the strides, this card is actually fine. It helps Messiahs more than Star-Vaders however. In a Messiah deck, it gives the deck as a whole, more options to unlock and gain power off of it. In a Star-Vader deck, the idea of Maxwell is to stride into Amnesty or Maximum Seal to gain some sort of benefit from he locked unit. Using 2 is good since you can either Amnesty or Nebula Maximum Seal to gain 3-5k for each locked unit or unlocked unit. In a Deletor deck, it actually might be the "Traitor" that even Chaos Breaker deems it to be.
- The final stride of this deck is Air Element, Sebreeze. Sebreeze smashes all opponents who dare to play the g2 game with you. With its CB 2 cost and by discarding a card from your hand. If you have a g3 vanguard and your opponent is a g2 vanguard and didn't ride his/her last turn, you can stride into Sebreeze therefore enabling GB even when you are meant to be GB. This helps most decks as well because they can early GB rush your opponent and give them quite the scare since next match, your opponent will be scared to play the g2 game unless he/she didn't actually have a g3 in hand. The only downside to this card is its CB 2 cost because this deck really needs the CB in order to activate skills, and there are barely any unflippers in this deck (unless you take out Neon, just put in Zinc). It kinda hits you negatively as well and there really aren't any GB units in this deck. It is still a nice stride to have just in case you wanna punish your oppoennt for stalling.
So that was my Zodiac Breaker deck i have made after some tests. I probably should take out Neon and add in Zinc. I hope you guys enjoyed reading this deck profile. So i'll see you guys in the next post whatever that may be.
~RiRi/Leafey Fanboy.
- The card you want to ride last is Star-Vader, Chaos Breaker Dragon. For anyone of you that don't know his skill. For A SoulBlast of 1 Star-vader, you can retire an unlocked unit and draw a card. Since his LB is Auto, you can activate it as many times as the conditions are satisfied. Now with this, after many play testing, it is very wise to not kill off all unlocked units at once since you still need units to lock. That's why his other skill is pretty decent, for a CB of 1 and by dropping a card with Star-Vader, you can lock one of your opponents rearguards. What makes this good is, it is a non-heavy cost for a lock, unlike Nebula Lord who has to CB 2 to lock one in back row, or Schwarzschild who Locks 3 for CB 3 but at least gains 10k and a crit. The ability to control the board is at your hands with Chaos Breaker, he who watches the world burn and be obiliterated.
Now we head into the Grade 4 line up.
- The first stride that we use is the obvious "Death Star-Vader, Chaos Universe". He is the main stride you'd be using for a Chaos Breaker/Zodiac deck. His skill is CB 1 and a G Persona Blast. With this your opponent chooses a card from hand and you get to choose the Open RG circle to place it face down as a locked card. You need a heart card with Chaos however, but it is definitely worth it because it sets up for Chaos Breakers LB. Also, if the number of cards face up in your G Zone is 2 or more, you are able to lock another card. It enables two Limit Breaks and can also tear down your opponents turn by sealing off attacks. Nothing much is need to be said about this card except, when this card appears, that is when "The clown says, Game Over".
- The second stride at your disposal is Nebula Dragon, Big Crunch Dragon who is pretty much both of Dark Zodiac skills combined except you can't lock one in front and back row. For CB 1 and a G Persona Blast, if Big Crunch is GB 2, you can Omega Lock an entire column. It's pretty good to use if you have Dark Zodiac on VG Circle instead of Chaos Universe and it starts off the control of the board if you have Chaos Breaker as VG. Can't wait to see more Link Joker strides that Omega Lock.
- The third stride is the stride that is good in mirror matches, Genesis Dragon, Amnesty Messiah. For CB 1, when Amnesty attacks, you can unlock any unit you want to and for each unit unlocked, Amnesty gains +3000 and if you unlocked 3 or more, Amnesty goes +1 crit. It's a good card because it stops a Chaos LB when activating. I recently had a Star-Vader vs Messiah match and well... Star-vaders got completely shut down and i barely used Chaos's LB because I couldn't. That is why I use the 2 Amnesty, but you don't have to use 2 and could just use 1 because Amnesty costs so much.
- The fourth stride is Nebula Dragon, Maximum Seal Dragon who is pretty good at getting your opponent to use a PG. For CB 1, it gains +5000 for every locked unit on the field. Just in case your field is locked and you want to gain benefits from it, you can just use Maximum Seal and make up for your lost units. Hopefully more Link Joker strides gain power from lokced cards THAT AREN'T MESSIAHS.
- Now we head into the G Guard. First off is Metal Element, Scryew. When you G Guard with it, if you have a face up unit in your G Zone, you can discard a card from your hand to Gain +10k shield. This card helps is you don't have that much Shield against a powerful attack such as "Diablo". This card has saved many people and so it is important to add at least one in a deck such as this. The discard cost is fine in order to gain that much shield.
- The next G Guard is Dark Element, Dizmel. When you G guard with him, he already has the resist ability on GC so that things like Daikaiser can't break it. On top of that, he gives a unit a nullify for the turn and resist. This helps because you can either portect a RG or you can intercept with it so that Daikaiser can't break your Guards you have using Dizmel. It's a good card for having no cost what so ever. Using more than 1 is fine as well.
- The final G Guard for this deck is "Death Star-Vader, Demon Maxwell". At first this card was terrible because he locks one of your own in the back row to gain the +5000. But after going through the strides, this card is actually fine. It helps Messiahs more than Star-Vaders however. In a Messiah deck, it gives the deck as a whole, more options to unlock and gain power off of it. In a Star-Vader deck, the idea of Maxwell is to stride into Amnesty or Maximum Seal to gain some sort of benefit from he locked unit. Using 2 is good since you can either Amnesty or Nebula Maximum Seal to gain 3-5k for each locked unit or unlocked unit. In a Deletor deck, it actually might be the "Traitor" that even Chaos Breaker deems it to be.
- The final stride of this deck is Air Element, Sebreeze. Sebreeze smashes all opponents who dare to play the g2 game with you. With its CB 2 cost and by discarding a card from your hand. If you have a g3 vanguard and your opponent is a g2 vanguard and didn't ride his/her last turn, you can stride into Sebreeze therefore enabling GB even when you are meant to be GB. This helps most decks as well because they can early GB rush your opponent and give them quite the scare since next match, your opponent will be scared to play the g2 game unless he/she didn't actually have a g3 in hand. The only downside to this card is its CB 2 cost because this deck really needs the CB in order to activate skills, and there are barely any unflippers in this deck (unless you take out Neon, just put in Zinc). It kinda hits you negatively as well and there really aren't any GB units in this deck. It is still a nice stride to have just in case you wanna punish your oppoennt for stalling.
So that was my Zodiac Breaker deck i have made after some tests. I probably should take out Neon and add in Zinc. I hope you guys enjoyed reading this deck profile. So i'll see you guys in the next post whatever that may be.
~RiRi/Leafey Fanboy.
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