Thursday, 26 October 2017

LOOK AT ALL THESE WET BOIS... and Lady - Stream Reveals Aqua Force

Hey look! Stacia

Who likes dealing with the same column potentially 3 times?

Mr.PokesALot has arrived

To my surprise, the stream revealed neither Galleas or the G guard (which basically confirms that Galleas is RR) but instead we got 3 cards, one of them being a new (but not new in concept... Does bushi know we were using Stacia in basically all our Sōha decks? (Sōha is just a quick way of saying Blue Wave (Which won't be used for official card names))). Let's just get the cards out of the way in the order seen above.

Grade: 2
Power: 8000
Shield: 5000
Normal Unit
Flavor Text: *to be translated*
Effect: "[CONT](RC):Resist: (you know what resist does)
[CONT](RC)[Generation Break 1]:If you have a vanguard with "Blue Wave" in its card name, this unit gets "[CONT] This unit can attack from the back row." and "[AUTO] When this unit attacks a vanguard from the back row, this unit gets +3000 power until end of that battle.".

Apparently running Stacia was so good that Bushi gave us a Sōha Stacia. Basically everything Stacia is except it is Sōha so that's actually pretty decent, which also means Sōha is definitely gonna be a full deck after this set (as if it wasn't obvious enough). Not much to talk about with this card but she will definitely be the start of your wave attacks. Wow, I actually just realised how stupid this card is now thanks to Valeos (who will be talked about later on). Next card.

Grade: 1
Power: 7000
Shield: 5000
Normal Unit
Flavor Text: *to be translated*
Effect: "[AUTO]:When this unit is placed on (RC) from hand, look at seven cards from the top of your deck, search for up to one "Blue Wave General, Valeos" from among them, reveal it, put it into your hand, and shuffle your deck. If you put a card into your hand, choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them."
[AUTO](RC): When your vanguard with "Blue Wave" in its card name [Stand], [Stand] this unit."

So an Abyssal Owl clone which doesn't countercharge but rather allows for more column pressure. Hey, it's free at least. Anyway, it's a card which makes good use of restanding vanguards to be able to create extra power for those rearguards you leave standing, but in this cas, it's more likely you can use the RG restanding skills and not have to worry about not boosting because now you can. Keep in mind that despite your Vanguard can stand in the stand phase, if Beragios was paralysed, it won't stand up because it's in the stand phase. Shouldn't be too much of an issue *remembers that Megacolony is getting support shortly* it "shouldn't be" but might... I guess it doesn't matter too much since literally all the best Sōha cards can restand so Beragios will stand inevitably. Pretty good for a C. Same with Stacia 2.0. Final Card.

Grade: 3
Power: 11000
Shield: N/A
Normal Unit
Flavor Text: *to be translated* (probably gonna be cool)
Effect: "[AUTO](VC):[Counter Blast (1)] At the beginning of your ride phase, you may pay the cost. If you do, choose up to one card with "Blue Wave" in its card name from your hand, call it to (RC), and it gets +2000 power until end of turn. If you called a card, draw a card.
[AUTO](VC):[Soul Blast (1)-card with "Blue Wave" in its card name] When your G unit with "Blue Wave" in its original card name Stride, you may pay the cost. If you do, until end of turn, choose one of your opponent's vanguards, until end of turn, its [Power] increase or decrease to 11000, and its [Power] cannot increase or decrease other than with this effect or the [Shield] of the guardians."

What the hell is this? Actually, before I go on. OF COURSE IT COUNTERBLASTS!! WHY?!?!?!? Okay, so, first up. Calling from hand is pretty nice since you won't lose any hand off of it thanks to the draw. In addition, the Sōha you call gets +2000 power so it turns Beragios from a 7k booster to a 9k booster which turns 16k columns into 18k or 20k with effects and such. It's pretty nice to add power and not lose any hand. Now his stride skill... So... Basically no matter what, you're always going to be 11k, no defensive triggers, effects or anything else will save you (basically Gavrail got kicked something fierce and no more NIghtrose defensive plays). This also stops crossrides so that's pleasant. What's really making this a force to be reckoned with, take into account the nature of Aqua Force, always poking at your vanguard for 11k at minimum. So, you'll always be in the range for a hit, it's almost too brutal while you are at five damage because there will be nothing saving you defensively and so you basically always have to thrown down shield as you would normally, which sucks because you'll be throwing down more cards than you would like. Since this is heavily Sōha restricted, it makes sense why this skill is at it is. This skill is an "eventually you will have to take hits" type of skill due to all the attacks that will be coming through. It's possible to kill your opponent first stride with this skill if you have the right set up. 

That's all from me for today, Galleas and the G Guard still needs to be revealed but hopefully we will get them next week (if Taiyou doesn't showcase new cards (kinda hope so)). SO yeah, see you all later when we literally drown because of Blue Wave. 

BermudaMaster~

Tuesday, 24 October 2017

Did you say "Deck Recycling"? - Angel Feather Reveals

She cute and deck recycles. 8/10
They did say Rescue checking would become easier..

Today we got some Angel Feather cards (obviously) and my oh my, one helps and the other makes me a bit worried that the old Gavrail is gonna get kicked out (probably). I guess they both have reasons why I'm a little worried but it's nothing major. Anyway, it's probably time to talk about each of them.


Grade: 1
Power: 7000
Shield: 5000
Normal Unit
Flavor Text: *to be translated*
Effect: "[AUTO](RC)[Generation Break 1]:[Put this unit on the bottom of your deck] When a card is put into your damage zone during your turn, you may pay the cost. If you do, Soul Charge (1), choose a normal unit and trigger unit from your drop zone, return them to your deck, and shuffle your deck."

While it puts itself to the bottom of your deck to prevent constantly spamming this skill (which would be at least R worthy or maybe RR), it's a nice skill that can help out the deck regain important units slowly but surely. The thing i'm actually worried about is the forced Soul Charge, another unit also forces you to Soul Charge so I'm either 

A: Relieved to know that I can still use Raziel and not have to punish myself for not being able to use Altiel in the same game.

Or

B: Worried that the new Gavrails have a Soul Blast cost attached to them and you can constantly use it as they will be good skills.

Either way I guess this means that the soul charges will help the deck one way or another. With the soul-blast costs, cards you rode can make their way back into the deck through Sartael I suppose. Having 3 of this unit on the field means you will be adding a +6 to the deck (+6 because you will be soul charging a card) which is nice. Losing them can hurt but the deck should be able to sustain the loss in field and regain the cards soon enough. Overall, this card is a good 8/10 and replacing Thousand Ray Pegasus easily. Nothing shall get rid of Maalik so my G1 space is gonna be pretty tight if we get another good G1 card. Next card

Grade: 3
Power: 11000
Shield: N/A
Normal Unit
Flavor Text: *to be translated*
Effect: "Rescue 1-[ACT](RC)[1/Turn][Generation Break 1]:[Counter Blast (1)] Choose a card from your damage zone, heal it, choose one of your vanguards, and deal one damage. (Perform a damage check. Triggers will also activate)
[AUTO](RC)[1/Turn][Generation Break 1]:[Counter Blast (1) & Soul Blast (1)] When a card with the rescue ability is put into your damage zone, you may pay the cost. If you do, put the top card of your deck into your damage zone face up, choose a face up card from your damage zone, and put it into your hand."

This isn't a half-bad skill. It's C so it's nothing too special or bad. It's interesting now we still have to choose from among the face up damage zone cards rather than choosing damage cards in general so eh. I guess due to rescue it wouldn't matter too much (also this helps out the new G Guard and do note that the CB and SB skill activates during both players turns so you could do combos or such) if it was face up or just in general. The Rescue skill is pretty basic but at the same time it's nice to be able to rescue without having to do specific things like calling to (RC) from either in general or specifically from damage zone or after boost, so that's nice. This in itself can combo with the G1 (if you want to) so you're basically free to heal whatever you want. It's also nice (sort of) that you can use its own skill to kick off its other skill. This is getting too Nociel lol... makes me wonder...

So that was it for today, I probably won't do the Blue Waves that got revealed yesterday however to make up for that (Flood Hazard is crazy and also the G3 is great backup) I will do whatever the Stream shows us tonight (hopefully Valeos, Galleas, Beragios and the starter (or the G Guardian gets revealed instead of Beragios)). See you all in the next post!

BermudaMaster~




Monday, 23 October 2017

Drowning in Despair... Our First Look At A Zeroth Dragon

Take a good long look at this...

Last episode of Cardfight!! Vanguard G: Z gave us the first look at a Zeroth Dragon and oh my god what even is this thing? First off, it's called Zeroth Dragon of Distant Sea, Megiddo and already you can see its base power of 25000+!!!! Like, that's a 36k base Vanguard! My lord... on top of that, it supports all clans of Magallanica and it does it perfectly. Returning rearguards to hand (it doesn't say it on the wikia but i'm like definitely sure it returns all rearguards upon stride), calling from hand and drop zone, giving those units 5k and the ability to switch rearguards with other rearguards that attacked. However, at the end of your turn, basically if you SOMEHOW DON'T WIN using this card, all your G zone gets removed from play. I think that's fair since you basically deserve the worst punishment if you can't win with this madness. On top of all that, the cost to stride it is to disard a card on your VC from hand (rip Persona Blast) which isn't too bad, thank god for legion revival lol. ALSO, we got like the craziest Blue Wave support. One card can attack like 3 times in a turn for just a CB1 and a discard. Valeos was revealed and he is a god send for Aqua Force. Sealing off any power increase from the base power of your opponents vanguard is seriously nuts. Blue Wave got a new stride in the form of Blue Wave Marshal Dragon, Flood Hazard Dragon who is also STUPID crazy. WE ALSO GOT A NEW G GUARD. 

Anyway, next episode we probably get a full reveal of Megiddo so at least we can see insanity once again. Blue Waves got good this set.

I guess that's basically all for me so I will see you all when Blue Wave gets revealed or other things in the set that I play.

BermudaMaster~