Tuesday, 24 October 2017

Did you say "Deck Recycling"? - Angel Feather Reveals

She cute and deck recycles. 8/10
They did say Rescue checking would become easier..

Today we got some Angel Feather cards (obviously) and my oh my, one helps and the other makes me a bit worried that the old Gavrail is gonna get kicked out (probably). I guess they both have reasons why I'm a little worried but it's nothing major. Anyway, it's probably time to talk about each of them.


Grade: 1
Power: 7000
Shield: 5000
Normal Unit
Flavor Text: *to be translated*
Effect: "[AUTO](RC)[Generation Break 1]:[Put this unit on the bottom of your deck] When a card is put into your damage zone during your turn, you may pay the cost. If you do, Soul Charge (1), choose a normal unit and trigger unit from your drop zone, return them to your deck, and shuffle your deck."

While it puts itself to the bottom of your deck to prevent constantly spamming this skill (which would be at least R worthy or maybe RR), it's a nice skill that can help out the deck regain important units slowly but surely. The thing i'm actually worried about is the forced Soul Charge, another unit also forces you to Soul Charge so I'm either 

A: Relieved to know that I can still use Raziel and not have to punish myself for not being able to use Altiel in the same game.

Or

B: Worried that the new Gavrails have a Soul Blast cost attached to them and you can constantly use it as they will be good skills.

Either way I guess this means that the soul charges will help the deck one way or another. With the soul-blast costs, cards you rode can make their way back into the deck through Sartael I suppose. Having 3 of this unit on the field means you will be adding a +6 to the deck (+6 because you will be soul charging a card) which is nice. Losing them can hurt but the deck should be able to sustain the loss in field and regain the cards soon enough. Overall, this card is a good 8/10 and replacing Thousand Ray Pegasus easily. Nothing shall get rid of Maalik so my G1 space is gonna be pretty tight if we get another good G1 card. Next card

Grade: 3
Power: 11000
Shield: N/A
Normal Unit
Flavor Text: *to be translated*
Effect: "Rescue 1-[ACT](RC)[1/Turn][Generation Break 1]:[Counter Blast (1)] Choose a card from your damage zone, heal it, choose one of your vanguards, and deal one damage. (Perform a damage check. Triggers will also activate)
[AUTO](RC)[1/Turn][Generation Break 1]:[Counter Blast (1) & Soul Blast (1)] When a card with the rescue ability is put into your damage zone, you may pay the cost. If you do, put the top card of your deck into your damage zone face up, choose a face up card from your damage zone, and put it into your hand."

This isn't a half-bad skill. It's C so it's nothing too special or bad. It's interesting now we still have to choose from among the face up damage zone cards rather than choosing damage cards in general so eh. I guess due to rescue it wouldn't matter too much (also this helps out the new G Guard and do note that the CB and SB skill activates during both players turns so you could do combos or such) if it was face up or just in general. The Rescue skill is pretty basic but at the same time it's nice to be able to rescue without having to do specific things like calling to (RC) from either in general or specifically from damage zone or after boost, so that's nice. This in itself can combo with the G1 (if you want to) so you're basically free to heal whatever you want. It's also nice (sort of) that you can use its own skill to kick off its other skill. This is getting too Nociel lol... makes me wonder...

So that was it for today, I probably won't do the Blue Waves that got revealed yesterday however to make up for that (Flood Hazard is crazy and also the G3 is great backup) I will do whatever the Stream shows us tonight (hopefully Valeos, Galleas, Beragios and the starter (or the G Guardian gets revealed instead of Beragios)). See you all in the next post!

BermudaMaster~




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