Prime Beauty, Amaruda
Goddess of Investigation, Ishtar
So, today I will be just talking about my predictions for the G-BT11 but mainly just the future for Fenrir since that is what I really care about. So, Verno Fahrenheart is a character just introduced with the latest VG episode (personally my favourite girl character in all of VG) and she uses Genesis focusing on Pride Beauty, Amaruda, the new G3 strider. This whole deck is based around Revelation since even Ishtar has Revelation. Verno uses Gelgja in her deck which makes me think she has Mythical Hellsky Beast, Fenrir in her G Zone which then made me start this theory. What if Fenrir is getting a G3 form (RR of course) with Revelation? I say this because of the fact that Verno's main units (Amaruda and Ishtar) has revelation but both Fenrir's do not however Mythical Hellsky Fenrir does support Revelation and changes the entire effect. Genesis is going to be based around Revelation and since Fenrir is not dead like Claret is, he still has a chance of returning to the Anime like Gaia did in the form of Gaia Desperado. So, while Fenrir is trapped in a time prison, this is nothing new for him so he can break out some time in the future, not now of course (but that would be cool) but later in the future and gains the Revelation ability. Bushi wouldn't just kill off Fenrir like they did Claret, Fenrir was the boss of Genesis for about 4 sets, much longer than Claret was! Anyway, that was pretty much it. No more side tracking and getting into the main topic: Genesis support!
So it's basically confirmed that a bunch of Genesis units will have the Revelation ability which will support Amaruda and I believe it is time for a G3 Revelation on-ride top 5 searcher. Also, Genesis is getting a new PG already so there is that to look forward to, also, we might get an Amaruda searcher so there is also THAT! There is just gonna be a lot of things for Genesis this time and Bushi is utilising Revelation a lot more and doing a lot of things on it to make it really good and stand out. It's gonna be a great time for Genesis and I can't wait to review things that interest me!
That's all from me so I will see you all again soon! Bye!!
BermudaMaster~
Monday, 1 May 2017
Friday, 28 April 2017
"I welcome you all to see the final performance!"
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| Flavor Text: "The finale is, to be decided by everyone~*music note*" |
Anyway, on to the skill! "[AUTO] [VG] Generation Break 8: [Choose a card from your hand and discard it] At the end of the battle that this unit attacked a vanguard, you may pay the cost. If you do, return all of your rearguards back to your hand, choose up to 5 cards from your hand, call them to separate RC, and they get Power +5000 until end of turn."
My fanmade skill was basically like this except all units gained +5000 for each unit you called to the field and the stride gained power equal to the total gained power of all rearguards but that was too stupid so I'm actually quite happy with this skill. This card does not allow you to stack triggers on RG since those units will be returning to your hand regardless so that's not really too bad when you think about it. This card can do lots of combos with other units and gives a normal deck 5 attacks in total. With other decks, this card can grant you a maximum of 10 attacks. Also, I'm pretty sure this works but if you call Sparkle in her Heart, Spica before you call anyone else, the units you call after her will gain the extra 2k, so if it does, everyone gets 7k added meanwhile Spica gets an extra 13k which is pretty nice and also (time to get sidetracked) if you use her own skill, you can unleash some devastating attacks. Anyway! For this GB8 unit as a whole, it's definitely one you want to use to seal the game up since you won't be returning any rearguards back to your hand except with things like Spica and all that but that isn't too much of a problem since (if you live next turn) you can just return them all back. My verdict on this stride.... 7/10. Adding 5k is pretty good especially for the 2nd wave of attacks but we could have had something more... explosive? But whatever, we get what we get. This was all from me and I hope you all enjoyed reading this as much as I did writing it. Until next Bermuda reveal!
~BermudaMaster
Wednesday, 19 April 2017
G Clan Booster 5 - Divas of Seven Colours + Trial Deck
OHHHHH MAN THE MERMAIDS ARE BACK AND OMGGGGGGG RIVIERE SUPPORT!!!!!!!!!!!!!!! I HAVE WAITED FOR SO LONG FOR HER SUPPORT!!!! Anyway. So, so far the things that are confirmed to be supported are "Coral, Duo, Riviere (AAAAAA), Lauris (so hopefully good harmony units this time) Pacifica, Raindear and Chouchou cards (the new theme)" So. I hope that good things come from this set and I can't wait to review each card that comes out! Especially the Riviere and Coral support!
Last but not least. We have the Bermuda Triangle trial deck! "Divas Debut" features the Chouchou theme and, like the Nubatama trial deck, comes with 2 copies of 1 G Guardian! Also! As an additional bonus, unlike trial decks thus far, instead of hot stamp, the SP is an alternate art of the main grade 3! (As seen above). So happy with this! Definitely buying 4 of this and I'm gonna try to buy as much I can of the Clan Booster! Both the Clan Booster and Trial Deck release on the same day so yeeeeeeee!!!! I'm so hype!!! This was all from me and I hope the next post is the Bermuda GB8!
BermudaMaster out~
Monday, 3 April 2017
"New Stride Powers" = Over The Top
Recently, this card "Interdimentional Dragon, Beyond Order Dragon" (card above) has been shown in the anime to have Generation Break 8. As all of the GR in the fighters collection are now confirmed to have Generation Break 8, I don't know how to feel about it since most games end at GB6 or even GB4. It's more like the game won't even reach the point where anyone can go into GB8 and use these new cards. However, if fights get that far, these cards are meant to be a means to an end, finishing the game at soon as someone goes into a card with GB8. I don't expect too much (thanks to Demiurge and the whole "NEW POWER!" thing. Demiurge is basically stacking to the extreme) out of these cards but I do expect skills that can wrap up a game. Cannot wait to do more consistent posts about the GR and eventually a Top 5 Strides of FC2017! Until then, I guess I'll leave until a GR gets revealed. Bye for now~
~BermudaMaster
Monday, 20 March 2017
Bermuda Stuff - Fighters Collection
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| Diablo laughed at us, now we laugh back! |
AUTO GB1 [Choose a face down G-Guardian and flip it face up] When this unit is placed on Guardian Circle, you may pay the cost. If you do, this unit gets +5000 shield for every 2 cards in your hand until end of that battle. Then, you may Counter Blast (1). If you do that, this unit gets +5000 shield until end of that battle"
OH MY GOD! I hope everyone is about as happy as I am. So, what she does is, it stops bermuda's fear of Phantom Blaster Diablo due to the fact we can now focus on the number of cards in our hand (Pacifica be rejoicing) in order to stop Diablo. This is an easy 25k - 40k shield if we really try to increase the number of cards in hand. On top of that, we can also use Leona and not have to worry about getting enough shield because it's more than likely that this girl can do the job. I really love this card because you can gain an extra 5k shield for just CB1 (which hurts depending what build you play, but against diablo, it's worth it) on top of the +40k shield you already have. The heal trigger was revealed which is just a pitch and draw one so it's not worth mentioning it too much. Anyway, what a good G Guard for bermuda. So this is my first post in a while and it just had to be about Bermuda because, well, I am a bermyda player. This is the BermudaMaster (title change) and I'll see you all later when Bermuda (or anything I generally like) gets revealed. Bye for now~!
BermudaMaster~
Tuesday, 31 January 2017
Back Again!
Hello Everyone!
Alright~ So as most of you may know, Bermuda things have been revealed, like when the clan booster drops and A NEW TRIAL DECK!!!!! OMGGGGGGGG!!!!! So, as a person who enjoys playing Bermuda Triangle the most, I will be back on to talk about Bermuda Triangle as things get revealed. So, I guess I will see you all later when Bermuda things gets revealed. Until then, bye bye and let's Harmony!
Alright~ So as most of you may know, Bermuda things have been revealed, like when the clan booster drops and A NEW TRIAL DECK!!!!! OMGGGGGGGG!!!!! So, as a person who enjoys playing Bermuda Triangle the most, I will be back on to talk about Bermuda Triangle as things get revealed. So, I guess I will see you all later when Bermuda things gets revealed. Until then, bye bye and let's Harmony!
Thursday, 17 November 2016
Fenrir Revelation Update Deck Profile
So, I'm back after a long time. I have been finishing all my RL decks and school as well. During this time, I have been buying cards I need to finish Fenrir and all I need now is the G-PG and 1 more Fenrir. So, I guess I'll go into the updated deck profile.
Review
So, the new deck hasn't had much changes, however, it has changed the way the deck functions. For this deck, the main idea is to keep the soul and counterblast options in check for Mythical Hellsky Beast, Fenrir to use him as a final kill. If he doesn't get the job, you have one more and another round of Doom Brace and Vanargandr for your opponent to have to deal with. Revelation is this decks main focus. With all the previous fights I have had, this deck still suffers from being able to use Revelation as a means to an end, Fenrir stride does this quite well but this is a keyword that shouldn't be used as competitively like Revengers or Seekers and stuff like that. This is my personal opinion, I am a big fan of Fenrir (being my all time main deck) and even I think that he still suffers from some things. It may not be as powerful as Rescue, just think of this deck as Magus for Genesis really. This deck is not Wiseman/Fenrir because I really like Revelation. Well, I think I've talked about this deck for a while now so I'll get into the deck profile
Deck Profile
Grade 0 x17
1x Fetter Creator, Van
4x Goddess of Sound Sleep, Tahro
4x Dreaming Dragon
4x Stake Fetter, Thviti
4x Any Heal Trigger
Grade 1 x15
4x Shackle Fetter, Gelgja
4x Goddess of Decline, Hel
2x Mythic Beast, Hati
2x Claimer, Harry
3x Mythic Beast, Skoll
Grade 2 x10
4x Battle Maiden, Kotonoha
4x Boulder Fetter, Gjoll
2x Unappeasable Biter, Gleipnir
Grade 3 x8
4x Mythic Beast, Fenrir
4x Ice Crest Goddess, Svava
Grade 4 x16
3x Great Angel, Doom Brace
4x Mythical Destroyer Beast, Vanargandr
3x Beast-Slayer Military Deity, Tyr
2x Mythical Hellsky Beast, Fenrir
2x Goddess of Seven Colors, Iris
2x Sky-dome Battle Maiden, Hanasatsuki
Alright, I'm pretty sure some people have seen the changes but let's just get into them when the time is right. So lets start with the Grade 0s
Grade 0
The first card is none other than the Starting VG, Fetter Creator, Van. The reason I chose this other Leyding is because I want to turn the downside of Revelation into a means of a power boost. Plus 2000 to one unit in the early game isn't that bad but isn't good either, it allows you for your VG or RG to hit a G-3 VG so that you can keep on attacking without having to call units from your hand to add in boost. His other skill is a useful one, when your drive check reveals a normal unit, you can put him into the soul and draw an extra card. It's a nice draw engine that appears in almost each grade in this deck so we won't be seeing the last of the draw engine which for some reason I do not abuse to all hell. I do like Leyding for the extra free call, but I don't really need it since I tend to power up all my units and I really don't want to lose power. Leyding is a nice card, It's really just that I use full Revelation and Van helps in the long run.
The first stand trigger I will talk about is Wiseman food Tahro. She is a pretty good stand trigger Genesis got. Thanks to Wiseman/Fenrir, this card will probably get hit and end up like Refros. So, can't wait for that... Anyway, I talked about this card last Fenrir deck profile so I won't go into too much detail with this card. This card helps with making extra attacks in a turn (obviously) and using it to make a super powerful rearguard stand back up for another attack. Very fun card but it will probably get hit soon...
The next stand trigger is Dreaming Dragon. This card should be named "Unable to Deck Out" cause you'll never deck out unless you are me and you tend to forget to call it out. On top of that, if 10 or more cards were returned, initiate "DrawEngine1.exe". It keeps you alive and it gives you a free card, very nice.
The last trigger that can be talked about is Fenrir's special Crit, Thviti. A basic special crit that can be used again and again thanks to Fenrirs' stride skill.
Lastly we have a plain old Heal Trigger.
Grade 1
The first Grade 1 I will talk about is Shackle Fetter, Gjoll. On top of possessing the Revelation ability it can also negate the downside of Revelation and adds 3000 power to the unit it stands. If you have Fenrir as your VG then you must SC2 and give another unit 3000 power. This helps a lot with being able to refill the soul when he disappears and also with making massive power columns or simply just making sure all units are powered up before your attack.
The next is Hel who is a simple G-PG. Nothing much to be said.
The next card is Mythic Beast, Hati. He helps a lot with making sure you get a good column in everytime you Soul Blast. This card I use behind Kotonoha because it turns into a 37k column which isn't bad. I use 2 because of the card I added in with I will talk about next.
Claimer Harry, certainly a unit I never thought I would add in. What he does, when ever a card enters your drop zone from your soul, you have to put a card from among them to the bottom of the deck and you can Counter Charge 1. While you have to activate this skill, even if you have all your damage face up, you can still return a card to the deck to make sure you don't deck out, even if it is a little amount. Genesis need a card that can recycle cards that enter drop zone from soul that doesn't hurt having to take out Hati. Hati has been here for a while now, it's cool but it's time for a change.
Finally comes the 3 of stride fodder, nothing much to be said.
Grade 2
The first Grade 2 I will talk about is Battle Maiden, Kotonoha. She is a unit that increases power everytime a unit enters the soul. If it was by Revelation, then she gains 2000 power. While it may be a small power increase, it does add up evrytime you do soemthing that helps with increasing the soul. This effect only works during your turn but that really doesn't matter. With Hati, she can become a powerhouse. She even works when you stride and Soul Charge 3. Also, she gives you a good reason to use Tyr every so often. A very nice unit that can become overwhelming for your opponent if given the chance.
Next is Boulder Fetter, Gjoll. Fenrirs' R Glimmer Clone. He possesses the Revelation and for CB 1 gains 4000 power and the ability of whenever he attacks, you can SB3 and draw a card. Again, he brings up the draw engine and after using him a lot, he becomes really good. Soulblasting Tahro with Gjoll can really make things worse for your opponent.
Lastly is Unappeasable Biter, Gleipnir. He is an Amber Clone, for CB 1, you can SC 3 and if you Soul-Blasted the same turn you used Gleipnir's skill, you can initiate DrawEngine1.exe. Once again, this a unit that you need to use every so often to make sure you understand what he is capable of. So far, he has done the deck some justice by being able to power up Kotonoha and giving you a free card. This deck may as well be called "DrawEngine.dek" with all the amount of cards that can draw in this deck.
Next is Boulder Fetter, Gjoll. Fenrirs' R Glimmer Clone. He possesses the Revelation and for CB 1 gains 4000 power and the ability of whenever he attacks, you can SB3 and draw a card. Again, he brings up the draw engine and after using him a lot, he becomes really good. Soulblasting Tahro with Gjoll can really make things worse for your opponent.
Lastly is Unappeasable Biter, Gleipnir. He is an Amber Clone, for CB 1, you can SC 3 and if you Soul-Blasted the same turn you used Gleipnir's skill, you can initiate DrawEngine1.exe. Once again, this a unit that you need to use every so often to make sure you understand what he is capable of. So far, he has done the deck some justice by being able to power up Kotonoha and giving you a free card. This deck may as well be called "DrawEngine.dek" with all the amount of cards that can draw in this deck.
Grade 3
Finally we head into the Grade 3's. Starting this off is Mythic Beast, Fenrir. He is the card that makes this deck work. On attack GB2, for SB3 his attack restricts your opponent from using G-1's or higher from their hand and also goes Critical. While this GB2 is good, thanks to G Guard, this skill becomes alost useless. If he gained power, that would be perfect. It is what it is though. His on stride skill is SC3 to give the stride a new skill where whenever you SB, you can call a unit that you Soul-blasted to RG for CB1. A good stride skill that helps refill the field without the use of Leyding. I don't have any new things to say about Fenrir so let's head into the next G-3.
Lastly is Ice Crest Goddess, Svava. She possesses the Revelation ability and also has another skill. On GB1, you can SB 3 normal units and she gains 5000 power and if she is on VC (good lord if that ever needs to happen) you initiate "DrawEngine.exe". A free card but for a cost of her being on VC, it isn't good if she is on there but I guess it is its way of saying sorry to some extent. She is a very nice card and I always use her because Full Revelation and all that.
Grade 4
Now we head into the G Zone.
Starting off is the first stride of this deck, Great Angel, Doom Brace. He is a very nice card when trying to deplete your opponents hand to nothingness. For SB 3 you can add 5000 power to two rearguards, and if you have 2 or less soul immediately after giving power to two Rearguards, you can SC3. So he gives power, with Stride skill you can refill the field and also fill the soul back up? A lovely first stride, my personal favourite. Nothing much more to be said except that I reduced him down to 3 as 4 was a bit too much.
Next is Mythical Destroyer Beast, Vanargandr. This is the alternative way to kill your opponent, for SB 6 and a G Persona Blast, he gains a skill tht activates beginning of your drive check. You can look at 4 cards from the top of your deck and place any number of those cards to the top or bottom. Basically, he ensures you gain a triger bonus or helps you with adding cards to hand that you want. I use 4 because 2 is simply not enough to ensure you kill your opponent.
Next is Beast-Slayer Military Deity, Tyr. He is a card that hinted at Revelation. For SB3, you can look at the top card of your deck and decide whether or not that card stays on the top or goes to the bottom, then he gains a skill where whenever he drive checks a Grade 1 or greater unit, you can SC3. He fills the soul and can also turn Kotonoha into a killing machine. A very good stride that people should try and use more often to realise his full potential that is hidden from us.
Now we go into my Personal Favourite Genesis Unit and Stride Unit, Mythical Hellsky Beast, Fenrir. I don't wanna fanboy about this card too much so I won't say much. I have talekd bout this card a lot so I guess I really don't need to say as much as I would like to. He is the first unit to completely change a keyword and also teh first stride to have two skills. The more you know I guess, that is why he is my favourite unit maybe even my avatar.
We head into the G Guards.
Starting off is Goddess of Seven Colors, Iris. She is a fantastic G Guard and Genesis couldn't ask for better. When she is placed on GC, you can add three cards from your drop zone to your soul to gain 5000 shield. No downside whatsoever except you need to put in three, but that really doesn't matter because you are filling the soul no mater how much cards you put in. I use 2 of her because I want to use even amounts of G Guards.
The last card I will talk about is Sky-dome Battle Maiden, Hanasatsuki (not to brag but I have one SP. SP looks and feels so nice *3*). She is a G Guard that is so good for Genesis and keeps you thinking about which cards you want to keep in your soul to be able to activate her skill and gain 10000 shield. When she is placed on GC, you choose one of your Rearguards and if there is a copy of that unit in your soul, plus 10000 shield. So very easy but again, you need to keep track of what you have as rearguards and what you soulblast so that you can withstand strong attacks like "PB Diablo"
That was all for this updated Fenrir deck profile because I actually have almost finished this deck in real life, I just need Strides and all that. So anyway, I hope you enjoyed this deck profile. I will be here more often because I have pretty much used all the clans so that's good. Bye for now and I will see you all in the next post whatever that may be.
RiRi/Leafey Fanboy~
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