Sorry I was late again with the reveals; School Internet is
atrocious right now. But that won’t stop me from reviewing the mermaids.
Prepare yourselves… this is gonna be a long post.
Starting off, let’s head into the cards that were revealed on
the stream.
Normal Grade 2 stats
Flavor text: “It is for the smile of every fan”
Effect: “AUTO (RC) GENERATION BREAK 1
[Counter Blast 1 & Put this unit to the bottom of the deck] When your other
rearguard with “Chouchou” in its card name is put into your deck, you may pay
the cost. If you do, draw a card, choose up to one card with “Chouchou” in its
card name from your hand, call it to (RC), and it gets +3000 power until end of
turn.”
This card is definitely the Spica of Chouchou. The most
noteworthy thing is that we now know that Chouchou revolves around spinning
your rearguards to the deck to gain benefits like this card. So basically,
think of this as continuing Gear Chronicles first way of playing except it does
it to yourself. With Chouchou being an Archetype, this level of restriction is
almost similar to that of Musketeers since it seems like you’ll have to make a
full Chouchou deck if you want to make the deck super consistent. Let’s finally
talk more about the skill, this card is basically Spica with an additional draw
to make up for the fact that two cards are being sent back to the deck and
you’ve lost two Rearguards. On top of that, you also get to call so it makes up
for losing a rearguard and it gets +3000 power which can kick-start some combos
that Chouchou can do. This card comes from the Trial Deck which is really good.
This card shows off what Chouchou can do and that helps a lot since we’ve been
in the dark for a while now. Anyway, let’s get into the next Trial Deck card
that was revealed.
Name: Chouchou, Clenesu |
Normal Grade 1 Stats
Flavor Text: “Let’s get along well and work harder~!”
Effect: “AUTO: When this unit is placed on
(RC) from hand, look at seven card from the top of your deck, search for up to
one card with “Tirua” in its card name from among them, reveal it, put it into
your hand and shuffle your deck. If you put a card into your hand, choose one
more or cards with the sum of their grades being 3 or greater from your hand,
and discard them.”
“AUTO (RC): [Soul Blast 1 & Put this unit on
the bottom of your deck] At the end of your turn, if you have a vanguard with
“Tirua” in its card name, you may pay the cost. If you do, Counter Charge 1.”
Did Tirua literally just get an Abyssal Owl IN A TRIAL DECK?!
Makes sense since this would have been the stride fodder for Tirua, but since
she doesn’t need one, an Abyssal Owl clone was probably the best option. The
fact that she sends herself to the bottom of the deck helps set up for Tirua’s
free stride ability and potentially other units as well. Overall it is just an
Abyssal Owl which is funny that Luard didn’t get one in a trial deck. Let’s
head into the Clan Booster stuff now!
Name: Chouchou, Tino |
Grade 1 Sentinel Normal Stats
Flavor Text: "The bodyguards in the shape of hearts will repel troublemkaers as a union."
Effect: CONT Sentinel
“AUTO: [Choose a card from your hand
with “Chouchou” in its card name, and discard it] When this unit is placed on
(GC), you may pay the cost. If you do, choose one of your units that is being
attacked, and it cannot be hit until end of that battle.”
“AUTO: (Drop Zone): [Counter Blast 1
& Choose one other “Chouchou, Tino” from your drop zone, and put it on the
bottom of your deck] When your rearguard is put into your deck during your
turn, you may pay the cost. If you do, return this card to your hand.”
I’m starting to think that “Chouchou” is like a mini Tsukuyomi
deck in disguise with all the “put this card to the bottom of your deck” costs
and mini stacks but I doubt the game with Chouchou will go that far for that to actually happen, besides
some cards shuffle the deck so :]. This card basically can chain with almost
any card that has been revealed thus far and the timing makes this card super
good! I don’t want it to be Esras priced since this is ALMOST like Arka since
the discard is specific. Nothing much to be said really, cards like Esras are
good and this is no exception. I don’t know about the Counter Blast since most
of the cards I’ve seen thus far CB at least 1 and if it wasn’t for Clenesu,
Chouchou would need more CC. Time for the next card!
Name: Chouchou, Melvies |
Grade 3 10k Stats
Flavor text: The “wish to take as a bride” idol who is popular
across the street.
Effect: “AUTO (VG/RG): [Counter Blast 1 & Choose one
of your other rearguards with “Chouchou” in its card name, and put it on the
bottom of your deck] When this unit attacks a vanguard, you may pay the cost.
If you do, choose up to one Grade 1 and one Grade 2 card with “Chouchou” in
their card names from your hand, and call them to separate (RC). If you have
“Chouchou, Selvies” and “Chouchou, Malvies” on (RC), draw a card.”
Well, for a 10k base that could potentially be the best backup
we get. We cannot rule this card out since, really for a C she is not bad. She
relies on the other two to get her full benefit but once again, they aren’t
that bad of cards so even if we have to use them, we really shouldn’t complain.
We still have space for other units that could make them really good. The
problem I see right now is that we won’t have enough RC space for all three
girls and other important girls as well. So if we want to focus on the trio,
they all have to be 4 of’s unless something else happens. This is one of our
first battle phase callers and it rewinds a unit so it can set off Ayana’s
effect which is actually nice. This girl works on VG although your VG should be
Tirua anyway~. Chouchou is currently the most unique deck I’ve seen in Bermuda
so I hope it becomes the deck Bermuda needs right now. I am definitely gonna
play Chouchou, no question about it. Let’s get into the other two girls.
Name: Chouchou, Selvies |
Grade 2 8k Stats
Flavor Text: “Tips of not wasting, is by keeping everything
tidy and in order at always”
Effect: “AUTO (RC): [Soul Blast 1] When your other unit
is placed on (RC) during your battle phase, you may pay the cost. If you do,
choose up to two of your other units with “Chouchou” in its card name and they
get +2000 power until end of turn. If you have “Chouchou, Melvies” and
“Chouchou, Malvies” on (VC) or (RG), this unit gets +4000 power until end of
turn.”
Take note of the fact this isn’t 1/Turn. However, in saying
that, we have Clenesu who Soul Blasts as well so using this effect more than
once is gonna be pretty hard unless we get a Soul Charger. It seems like this
card relies on Melvies to get things done (if we don’t get another battle phase
caller or anything of the sort (*looks at Ayana who could probably kick this
skill off as well*)) which further supports my idea to run the trio at four. With
all the girls out, this girl can be a 12k attacker and makes Melvies a 12k
attacker and one other unit a 9k booster which is pretty nice. So far, the deck
for Chouchou may be weird as there might be too many units you want to give
priority too but I’m only saying that because we don’t have much else revealed
and we still have other Chouchou cards that haven’t been revealed yet. It’s a
matter of how you want to play Chouchou I suppose and it’s totally cool because
this type of deck is still nice no matter how you look at it. The deck seems to
be more combo heavy than most of the Bermuda decks right now, let’s hope
Bushiroad doesn’t mess it up, but at this point they have to screw it up
astronomically! NEXT!
Name: Chouchou, Malvies |
Flavor Text: "Servings for three? Roger, sis. Leave it to me!"
Effect: “AUTO: [Choose a card from your hand, and discard it] When this unit is placed on (RC) during your battle phase, you may pay the cost. If you do, draw a card, and this unit gets +4000 power until end of turn. If you have "Chouchou, Melvies" and "Chouchou, Selvies" on (VC) or (RC), Counter Charge 1/Soul Charge 1."
It's basically just as I said before, Chouchou seems to be more of a combo making deck. This girl can allow you to draw a card, become a 10k and also replenishes Selvies and Melvies cost! While you do need them both to be on the field, if you plan to use this style of Chouchou, that shouldn't be a problem at all. You can also replenish the costs of other units as well at the same time and setting up for other skills, obviously. Chouchou also seems to love drawing cards while never making you go -1 and it is always a 0 so giving you flat advantage is non-existent right now (*cough* Tirua tho *cough*) unless there is something i have missed, ah yeah, Melvies straight up gives you a potential free card if you decide not to call anything. So there is that. Now all we need is the strides to be battle phase callers and we should be set, I don't know what Chouchou would need right now since this is almost too different from previous Bermuda builds since this girls don't copy and paste playstyles and changes it up a bit, like this is new in Bermuda. It's nice what Chouchou is giving us, not sure if this will be competitive but good lord, this is gonna be great for new Bermuda players or people just looking to have fun while playing Bermuda. PRISM SUPPORT TIME!
Name: Sweet-PRISM, Nelun |
Flavor Text: "How about an adult bitter taste sometime?"
Effect: "AUTO GENERATION BREAK 1: [Soul Blast 1] When this unit is returned to your hand from (RC) during your battle phase, you may pay the cost. If you do, choose one of your rearguards with "PRISM" in its card name, and until end of turn, it gets "[AUTO](RC): At the end of the battle that this unit attacked or boosted, you may return this unit to your hand".
At first, I kinda dismissed this card since it had Generation Break slapped on it but after giving it some thought, finally Tisca can come out of the deck for a draw trigger that helps me with my units I want to bounce back to hand that I simply couldn't do with my current PRISM build. It helps for those units that you couldn't bounce back to hand or whatever for any reason. We have a way to deal with the unnecessary soul charging with Leyte (Princess) and can put it to good use. It's GB1 which is fine since that's generally when the mass bouncing starts. If PRISM can get a card that calls a card back when bounced, that would be nice in a way. This is a pretty good card, definitely gonna use it. Also, this is an R, are we getting Chouchou triggers? I hope so. NEXT!
Name: Sweet-PRISM, Thitis |
Flavor Text: "It is time to begin a sweet and delicious song~♪"
Effect: "AUTO: Forerunner
This girl basically offers a free bounce to anything you really want to it further supports the potential out of reach bounces that you want which is what most "PRISM" cards seem to be doing now. While Coro still might be a better starter, this girl also has just about as much reasons to exist as Coro does. It's GB so there is that. Not much to really say about this girl since most of you can probably see how she is useful~! NEXT!
Normal Grade 1 Stats
AUTO : (RC) GENERATION BREAK 1: When this unit boosts a Grade 3 or greater unit with "PRISM" in its card name, choose one of your other rearguards with "PRISM" in its card name, and you may return it to your hand."
This girl basically offers a free bounce to anything you really want to it further supports the potential out of reach bounces that you want which is what most "PRISM" cards seem to be doing now. While Coro still might be a better starter, this girl also has just about as much reasons to exist as Coro does. It's GB so there is that. Not much to really say about this girl since most of you can probably see how she is useful~! NEXT!
Name: Sweet-PRISM, Lupina |
Flavor Text: "Sweet-PR♥ISM" is popular among children and no one else can stand along with them."
Effect: "AUTO GENERATION BREAK 1: [Counter Blast 1] When this unit is returned to your main from (RC) during your battle phase, you may pay the cost. If you do, choose one of your rearguards with "PRISM" in its card name, and return it to your hand. If you returned a unit, draw a card."
So either PRISMS want you to play draw triggers or PRISM is now gonna be known for decking out. This is basically Princess Celtic except a different timing so it'll be pretty good option for decks who don't use Stride Fodder, LB enabler, Emeral or anything. It draws and also has a simple cost of a CB. This card could be potentially be used to combo with Princess Celtic so you get 2 draws and 2 returns for 2 CB. Lot's of 2's. I would definitely use this unit!
SOOO THAT'S FINALLY ALL! I have written this post for 2 days now almost! So it's time to take a break. I'll see you all with the Raindear support next post!
BYEE!
BermudaMaster~
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