Showing posts with label PRISM. Show all posts
Showing posts with label PRISM. Show all posts

Friday, 23 June 2017

PR❤ISM's Have No More Excuses Why They Aren't META

When Bushi are biased, they WILL let you know about it. Today, PR❤ISM have support and well, they have to make an Impact in the Meta now! Even if slightly! Let's start things of with their 3rd (technically 4th) stride!

Oh yeah! I remember Avenir Phoenix!
Name: Orient-PR❤ISM, Kaname

Flavor Text: "Please enjoy the legend of "Orient-PR❤ISM"!"

Effect: "[AUTO](VC):[Counter Blast (1), Choose a face down card from your G zone with the same card name as this unit & turn it face up & Choose two of your rearguards, and return them to your hand] When this unit attacks, if you have a heart card with "PR❤ISM" in its card name, you may pay the cost. If you do, choose up to two cards with "PR❤ISM" in its card name from your hand for each face up card in your G zone, and call them to separate (RC). If you called three or more cards, this unit gets +1 critical until end of that battle."

This card is just proves Bushi is biased towards PR❤ISM for giving them one of the best Strides, meanwhile Duo gets a 2015 card and like, that is NOT good! So anyway, this girl bounces two which is the same Max number Sunshine Vert can bounce however, this girl also provides multi-attacks which, if timed correctly, your opponent should not be surviving. With all the cards that PR❤ISM has, this card can be combo'd with well to the point where this card could force 2 PG or even 2 G guard. This card is basically the same as Avenir Phoenix except this card will be used so much more due to the fact this card applies more pressure with the +1 critical. Essentially, when you throw this card down, your opponent has to deal with 5 attacks which gets worse the longer the game progresses (not that they survive Sunshine Vert with low casualties anyway) as more multi attacks the longer the game goes means your opponent has to guard it all which is pretty devastating to their hand if you do everything perfectly. This card is pretty good however, if you wanna make two columns without killing off any rearguards, you have to do some planning of how you wanna attack and pray that some attacks hit for you to be able to bounce back rearguards. Which is where the next two units shine! *Spoiler Alert* They don't Soul Blast...

A Grade 3 PR❤ISM........ Hmm...
Name: Orient-PR❤ISM, Karina

Flavor Text: "Alright~, pong!"

Effect: "[AUTO] When this unit is placed on (RC), if you have a vanguard with "PR❤ISM" in its card name, until end of turn, this unit gets "[AUTO](RC):When your other rearguard with "PR❤ISM" in its card name is returned to your hand, this unit +2000 power until end of turn."
[AUTO](RC) [Generation Break 1]:[Counter Blast (1) & Choose one of your other rearguards with "PR❤ISM" in its card name, and return it to your hand] When this unit attacks, you may pay the cost. If you do, this unit gets +4000 power until end of that battle."

100% sure this is for all those people who can't decide if they should use Labrador or Garnet or not. I personally would use this girl provided that I am using this card in conjunction with all the other PR❤ISM cards that have been revealed thus far for this set. I am gonna get rid of Labrador for this girl since I don't generally use Labrador anyway and since this girl is an R, that means she will be more easier to obtain. Moving onto the skills. Her on place (RC) skill is actually pretty good since she can kick off her own skill giving her +6000 power. Combined with the stride and other units, this girl could potentially swing for 17-23k each attack which is pretty deadly. The on attack is GB which is well restricted. The issue with this is that the cost isn't Soulblast which would have given people more reason to use Princess Leyte combined with this girl but the Counter Blast is fine as well. This girl is a beatdown in a beatdown deck which fits perfectly. Not much to be said really except that if you use her correctly, she will probably be an MVP of the game. Final Card!

Oh hey! They all form one picture! 
Name: "Orient-PR❤ISM, Ayari"

Flavor Text: "Orient-PR❤ISM" targeted to become an attention to the industry."

Effect: [AUTO](RC)[Generation Break 1]:[Counter Blast (1)-card with "PR❤ISM" in its card name] When this unit attacks, you may pay the cost. If you do, choose one of your other rearguards with "PR❤ISM" in its card name, return it to your hand, and this unit gets +5000 power until end of that battle."

Essentially, this girl is the G3 except the on attack grants +5000 power instead of +3000 and bouncing a rearguard isn't a cost. Using this alongside the G3 means you'll be potentially swinging in for 14k on this girls column by herself (21k in total) and on the other column is another 14k (25k potentially). These cards rely on something else to happen to be able to make full use of their skills without having to suffer backdraws or anything like that, so using this girl alongside the stride is also a good idea since it provides more beatdown. Your Counter Blast might disappear but so will your opponents' hand. Nothing much to be said really so I guess I'll end the review here.

With that being said, that is all for today! Can't wait to talk more about the upcoming Mermaid reveals! Bye for now!
BermudaMaster~


HAHA I WAS RIGHT!






Friday, 16 June 2017

Chouchou Support + PRISM! CHOUCHOU HYPE TRAIN


Sorry I was late again with the reveals; School Internet is atrocious right now. But that won’t stop me from reviewing the mermaids. Prepare yourselves… this is gonna be a long post.
Starting off, let’s head into the cards that were revealed on the stream.
 
Name: Chouchou, Ayana
Normal Grade 2 stats

Flavor text: “It is for the smile of every fan”

Effect: “AUTO (RC) GENERATION BREAK 1 [Counter Blast 1 & Put this unit to the bottom of the deck] When your other rearguard with “Chouchou” in its card name is put into your deck, you may pay the cost. If you do, draw a card, choose up to one card with “Chouchou” in its card name from your hand, call it to (RC), and it gets +3000 power until end of turn.”

This card is definitely the Spica of Chouchou. The most noteworthy thing is that we now know that Chouchou revolves around spinning your rearguards to the deck to gain benefits like this card. So basically, think of this as continuing Gear Chronicles first way of playing except it does it to yourself. With Chouchou being an Archetype, this level of restriction is almost similar to that of Musketeers since it seems like you’ll have to make a full Chouchou deck if you want to make the deck super consistent. Let’s finally talk more about the skill, this card is basically Spica with an additional draw to make up for the fact that two cards are being sent back to the deck and you’ve lost two Rearguards. On top of that, you also get to call so it makes up for losing a rearguard and it gets +3000 power which can kick-start some combos that Chouchou can do. This card comes from the Trial Deck which is really good. This card shows off what Chouchou can do and that helps a lot since we’ve been in the dark for a while now. Anyway, let’s get into the next Trial Deck card that was revealed.

Name: Chouchou, Clenesu


Normal Grade 1 Stats

Flavor Text: “Let’s get along well and work harder~!”

Effect: “AUTO: When this unit is placed on (RC) from hand, look at seven card from the top of your deck, search for up to one card with “Tirua” in its card name from among them, reveal it, put it into your hand and shuffle your deck. If you put a card into your hand, choose one more or cards with the sum of their grades being 3 or greater from your hand, and discard them.”
“AUTO (RC): [Soul Blast 1 & Put this unit on the bottom of your deck] At the end of your turn, if you have a vanguard with “Tirua” in its card name, you may pay the cost. If you do, Counter Charge 1.”

Did Tirua literally just get an Abyssal Owl IN A TRIAL DECK?! Makes sense since this would have been the stride fodder for Tirua, but since she doesn’t need one, an Abyssal Owl clone was probably the best option. The fact that she sends herself to the bottom of the deck helps set up for Tirua’s free stride ability and potentially other units as well. Overall it is just an Abyssal Owl which is funny that Luard didn’t get one in a trial deck. Let’s head into the Clan Booster stuff now!

Name: Chouchou, Tino

Grade 1 Sentinel Normal Stats

Flavor Text: "The bodyguards in the shape of hearts will repel troublemkaers as a union."

Effect: CONT Sentinel
“AUTO: [Choose a card from your hand with “Chouchou” in its card name, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your units that is being attacked, and it cannot be hit until end of that battle.”
“AUTO: (Drop Zone): [Counter Blast 1 & Choose one other “Chouchou, Tino” from your drop zone, and put it on the bottom of your deck] When your rearguard is put into your deck during your turn, you may pay the cost. If you do, return this card to your hand.”

I’m starting to think that “Chouchou” is like a mini Tsukuyomi deck in disguise with all the “put this card to the bottom of your deck” costs and mini stacks but I doubt the game with Chouchou will go that far for that to actually happen, besides some cards shuffle the deck so :]. This card basically can chain with almost any card that has been revealed thus far and the timing makes this card super good! I don’t want it to be Esras priced since this is ALMOST like Arka since the discard is specific. Nothing much to be said really, cards like Esras are good and this is no exception. I don’t know about the Counter Blast since most of the cards I’ve seen thus far CB at least 1 and if it wasn’t for Clenesu, Chouchou would need more CC. Time for the next card!

Name: Chouchou, Melvies

Grade 3 10k Stats

Flavor text: The “wish to take as a bride” idol who is popular across the street.

Effect: “AUTO (VG/RG): [Counter Blast 1 & Choose one of your other rearguards with “Chouchou” in its card name, and put it on the bottom of your deck] When this unit attacks a vanguard, you may pay the cost. If you do, choose up to one Grade 1 and one Grade 2 card with “Chouchou” in their card names from your hand, and call them to separate (RC). If you have “Chouchou, Selvies” and “Chouchou, Malvies” on (RC), draw a card.”

Well, for a 10k base that could potentially be the best backup we get. We cannot rule this card out since, really for a C she is not bad. She relies on the other two to get her full benefit but once again, they aren’t that bad of cards so even if we have to use them, we really shouldn’t complain. We still have space for other units that could make them really good. The problem I see right now is that we won’t have enough RC space for all three girls and other important girls as well. So if we want to focus on the trio, they all have to be 4 of’s unless something else happens. This is one of our first battle phase callers and it rewinds a unit so it can set off Ayana’s effect which is actually nice. This girl works on VG although your VG should be Tirua anyway~. Chouchou is currently the most unique deck I’ve seen in Bermuda so I hope it becomes the deck Bermuda needs right now. I am definitely gonna play Chouchou, no question about it. Let’s get into the other two girls.

Name: Chouchou, Selvies

Grade 2 8k Stats

Flavor Text: “Tips of not wasting, is by keeping everything tidy and in order at always”

Effect: “AUTO (RC): [Soul Blast 1] When your other unit is placed on (RC) during your battle phase, you may pay the cost. If you do, choose up to two of your other units with “Chouchou” in its card name and they get +2000 power until end of turn. If you have “Chouchou, Melvies” and “Chouchou, Malvies” on (VC) or (RG), this unit gets +4000 power until end of turn.”


Take note of the fact this isn’t 1/Turn. However, in saying that, we have Clenesu who Soul Blasts as well so using this effect more than once is gonna be pretty hard unless we get a Soul Charger. It seems like this card relies on Melvies to get things done (if we don’t get another battle phase caller or anything of the sort (*looks at Ayana who could probably kick this skill off as well*)) which further supports my idea to run the trio at four. With all the girls out, this girl can be a 12k attacker and makes Melvies a 12k attacker and one other unit a 9k booster which is pretty nice. So far, the deck for Chouchou may be weird as there might be too many units you want to give priority too but I’m only saying that because we don’t have much else revealed and we still have other Chouchou cards that haven’t been revealed yet. It’s a matter of how you want to play Chouchou I suppose and it’s totally cool because this type of deck is still nice no matter how you look at it. The deck seems to be more combo heavy than most of the Bermuda decks right now, let’s hope Bushiroad doesn’t mess it up, but at this point they have to screw it up astronomically! NEXT!

Name: Chouchou, Malvies
Grade 1 6K stats

Flavor Text: "Servings for three? Roger, sis. Leave it to me!"

Effect: “AUTO: [Choose a card from your hand, and discard it] When this unit is placed on (RC) during your battle phase, you may pay the cost. If you do, draw a card, and this unit gets +4000 power until end of turn. If you have "Chouchou, Melvies" and "Chouchou, Selvies" on (VC) or (RC), Counter Charge 1/Soul Charge 1."

It's basically just as I said before, Chouchou seems to be more of a combo making deck. This girl can allow you to draw a card, become a 10k and also replenishes Selvies and Melvies cost! While you do need them both to be on the field, if you plan to use this style of Chouchou, that shouldn't be a problem at all. You can also replenish the costs of other units as well at the same time and setting up for other skills, obviously. Chouchou also seems to love drawing cards while never making you go -1 and it is always a 0 so giving you flat advantage is non-existent right now (*cough* Tirua tho *cough*) unless there is something i have missed, ah yeah, Melvies straight up gives you a potential free card if you decide not to call anything. So there is that. Now all we need is the strides to be battle phase callers and we should be set, I don't know what Chouchou would need right now since this is almost too different from previous Bermuda builds since this girls don't copy and paste playstyles and changes it up a bit, like this is new in Bermuda. It's nice what Chouchou is giving us, not sure if this will be competitive but good lord, this is gonna be great for new Bermuda players or people just looking to have fun while playing Bermuda. PRISM SUPPORT TIME!

Name: Sweet-PRISM, Nelun
Grade 0 with an effect stats

Flavor Text: "How about an adult bitter taste sometime?"

Effect: "AUTO GENERATION BREAK 1: [Soul Blast 1] When this unit is returned to your hand from (RC) during your battle phase, you may pay the cost. If you do, choose one of your rearguards with "PRISM" in its card name, and until end of turn, it gets "[AUTO](RC): At the end of the battle that this unit attacked or boosted, you may return this unit to your hand".

At first, I kinda dismissed this card since it had Generation Break slapped on it but after giving it some thought, finally Tisca can come out of the deck for a draw trigger that helps me with my units I want to bounce back to hand that I simply couldn't do with my current PRISM build. It helps for those units that you couldn't bounce back to hand or whatever for any reason. We have a way to deal with the unnecessary soul charging with Leyte (Princess) and can put it to good use. It's GB1 which is fine since that's generally when the mass bouncing starts. If PRISM can get a card that calls a card back when bounced, that would be nice in a way. This is a pretty good card, definitely gonna use it. Also, this is an R, are we getting Chouchou triggers? I hope so. NEXT!
Name: Sweet-PRISM, Thitis
Standard Starter Stats

Flavor Text: "It is time to begin a sweet and delicious song~♪"

Effect: "AUTO: Forerunner

AUTO : (RC) GENERATION BREAK 1: When this unit boosts a Grade 3 or greater unit with "PRISM" in its card name, choose one of your other rearguards with "PRISM" in its card name, and you may return it to your hand."

This girl basically offers a free bounce to anything you really want to it further supports the potential out of reach bounces that you want which is what most "PRISM" cards seem to be doing now. While Coro still might be a better starter, this girl also has just about as much reasons to exist as Coro does. It's GB so there is that. Not much to really say about this girl since most of you can probably see how she is useful~! NEXT!


Name: Sweet-PRISM, Lupina
Normal Grade 1 Stats

Flavor Text: "Sweet-PR♥ISM" is popular among children and no one else can stand along with them."
Effect: "AUTO GENERATION BREAK 1: [Counter Blast 1] When this unit is returned to your main from (RC) during your battle phase, you may pay the cost. If you do, choose one of your rearguards with "PRISM" in its card name, and return it to your hand. If you returned a unit, draw a card."

So either PRISMS want you to play draw triggers or PRISM is now gonna be known for decking out. This is basically Princess Celtic except a different timing so it'll be pretty good option for decks who don't use Stride Fodder, LB enabler, Emeral or anything. It draws and also has a simple cost of a CB. This card could be potentially be used to combo with Princess Celtic so you get 2 draws and 2 returns for 2 CB. Lot's of 2's. I would definitely use this unit! 
SOOO THAT'S FINALLY ALL! I have written this post for 2 days now almost! So it's time to take a break. I'll see you all with the Raindear support next post!

BYEE!
BermudaMaster~