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Oh yeah! I remember Avenir Phoenix! |
Flavor Text: "Please enjoy the legend of "Orient-PR❤ISM"!"
Effect: "[AUTO](VC):[Counter Blast (1), Choose a face down card from your G zone with the same card name as this unit & turn it face up & Choose two of your rearguards, and return them to your hand] When this unit attacks, if you have a heart card with "PR❤ISM" in its card name, you may pay the cost. If you do, choose up to two cards with "PR❤ISM" in its card name from your hand for each face up card in your G zone, and call them to separate (RC). If you called three or more cards, this unit gets +1 critical until end of that battle."
This card is just proves Bushi is biased towards PR❤ISM for giving them one of the best Strides, meanwhile Duo gets a 2015 card and like, that is NOT good! So anyway, this girl bounces two which is the same Max number Sunshine Vert can bounce however, this girl also provides multi-attacks which, if timed correctly, your opponent should not be surviving. With all the cards that PR❤ISM has, this card can be combo'd with well to the point where this card could force 2 PG or even 2 G guard. This card is basically the same as Avenir Phoenix except this card will be used so much more due to the fact this card applies more pressure with the +1 critical. Essentially, when you throw this card down, your opponent has to deal with 5 attacks which gets worse the longer the game progresses (not that they survive Sunshine Vert with low casualties anyway) as more multi attacks the longer the game goes means your opponent has to guard it all which is pretty devastating to their hand if you do everything perfectly. This card is pretty good however, if you wanna make two columns without killing off any rearguards, you have to do some planning of how you wanna attack and pray that some attacks hit for you to be able to bounce back rearguards. Which is where the next two units shine! *Spoiler Alert* They don't Soul Blast...
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A Grade 3 PR❤ISM........ Hmm... |
Flavor Text: "Alright~, pong!"
Effect: "[AUTO] When this unit is placed on (RC), if you have a vanguard with "PR❤ISM" in its card name, until end of turn, this unit gets "[AUTO](RC):When your other rearguard with "PR❤ISM" in its card name is returned to your hand, this unit +2000 power until end of turn."
[AUTO](RC) [Generation Break 1]:[Counter Blast (1) & Choose one of your other rearguards with "PR❤ISM" in its card name, and return it to your hand] When this unit attacks, you may pay the cost. If you do, this unit gets +4000 power until end of that battle."
100% sure this is for all those people who can't decide if they should use Labrador or Garnet or not. I personally would use this girl provided that I am using this card in conjunction with all the other PR❤ISM cards that have been revealed thus far for this set. I am gonna get rid of Labrador for this girl since I don't generally use Labrador anyway and since this girl is an R, that means she will be more easier to obtain. Moving onto the skills. Her on place (RC) skill is actually pretty good since she can kick off her own skill giving her +6000 power. Combined with the stride and other units, this girl could potentially swing for 17-23k each attack which is pretty deadly. The on attack is GB which is well restricted. The issue with this is that the cost isn't Soulblast which would have given people more reason to use Princess Leyte combined with this girl but the Counter Blast is fine as well. This girl is a beatdown in a beatdown deck which fits perfectly. Not much to be said really except that if you use her correctly, she will probably be an MVP of the game. Final Card!
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Oh hey! They all form one picture! |
Flavor Text: "Orient-PR❤ISM" targeted to become an attention to the industry."
Effect: [AUTO](RC)[Generation Break 1]:[Counter Blast (1)-card with "PR❤ISM" in its card name] When this unit attacks, you may pay the cost. If you do, choose one of your other rearguards with "PR❤ISM" in its card name, return it to your hand, and this unit gets +5000 power until end of that battle."
Essentially, this girl is the G3 except the on attack grants +5000 power instead of +3000 and bouncing a rearguard isn't a cost. Using this alongside the G3 means you'll be potentially swinging in for 14k on this girls column by herself (21k in total) and on the other column is another 14k (25k potentially). These cards rely on something else to happen to be able to make full use of their skills without having to suffer backdraws or anything like that, so using this girl alongside the stride is also a good idea since it provides more beatdown. Your Counter Blast might disappear but so will your opponents' hand. Nothing much to be said really so I guess I'll end the review here.
With that being said, that is all for today! Can't wait to talk more about the upcoming Mermaid reveals! Bye for now!
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