Monday, 31 July 2017

No Seriously... What's Happening with Magus?

That's a flamethrower... Oh man...
So today, we got Battle Sister cards which I half expected to be on the weekly VG stream tomorrow. This is a very nice surprise. Battle Sisters are getting better this set man, it's amazing!

Starting off this blog is the card you see above!

Name: Battle Sister, Florentine
Power: 11000
Grade 3
Flavor Text: "I will punish you by loading the sacred flames."
Skill: "[AUTO] When this unit is placed on (VC), look at the top card of your deck, and put it on the top or bottom of your deck.
[AUTO](VC):[Counter Blast (1)-card with "Battle Sister" in its card name] When your G unit stride, you may pay the cost. If you do, look at two cards from the top of your deck, put a card into your hand, put a card on the top or bottom of your deck, choose one of your vanguards, and until end of turn, it gets "[CONT](VC):All of your Rearguards with "Battle Sister" in their card names get +3000 power until end of turn."."

WOW! Okay! So, Battle Sister literally just became Magus. Poor Magus... Florentine literally puts Madeleine to shame with the stride skill and the on ride skill. Not only does it give you an extra card but your front row Rearguards will be 12-14k through the CONT skill and the backrow will be 10k boosters! This makes 22k columns! Like OMG! What's better is that the stride skill is Generic! Nothing much to be said except that people playing Magus can easily change into Battle Sisters! The next card is also pretty amazing for Battle Sister!

Battle Sisters are getting more awesome weapons!! SO COOL!

Name: Battle Sister, Baumkuchen
Power: 7000
Grade 1
Flavor Text: *to be translated*
Skill: "[AUTO]:[Choose a grade 3 card with "Battle Sister" in its card name from your hand, and reveal it] When this unit is placed on (RC) from hand, you may pay the cost. If you do, search your deck for up to one grade 3 card with "Battle Sister" in its card name, reveal it, put it into your hand, choose a card from your hand, discard it, and shuffle your deck."
[CONT](Hand):While you are paying the cost for Stride, this card gains +2 Grade"

THANK YOU! So, not only does this make the deck consistent with the correct Grade 3 you wanna ride (which I suffered a lot of) but this also is a stride fodder! This also helps out anyone if they play Monaka so you can activate her Persona Blast quicker than before! It's a really good clone that Battle Sister needed. I can see Bushi doing more of these kind of clones for other archetypes (OMG SHADOW PALADIN WITCHES PLEASE) and it will help them out a lot! 

So that wraps up what got revealed today! I'll be doing blogs for Battle Sister and Shadow Paladin Witches (if they get support ._.;;) more often so YE!

BermudaMaster~




Thursday, 6 July 2017

Bermuda Triangle Deck Profile - Riviere!!! The Fav Girl

Complete with a Stride Form! BUTCORALANDPACIFICAHAVETWOANDADECENTBACKUPWHICHISTHEMSELVES
Prismatic Divas is done and I have a lot of time on my hands so I thought "Why not do a deck profile about best girl Rivi?". Thus this post came into existence. I'll obviously be going over what my deck is all about and why I use certain cards! I haven't done a deck profile for a while now so I need to remember how I do things.

OVERVIEW

So basically, since all of the main deck cards are not Generation Break restricted, this deck is based around early game rush and makes the best use out of the cards who can extra power by encouraging you to early rush your opponent and so you don't lose much advantage in doing so. The main focus of the deck is to limit your opponents hand by a fair amount before finishing it all off with "Legendary Idol, Riviere". There are strides which takes advantage of Riviere's 10k heart base and provides the same kind of pressure that Riviere has. I feel like I have said enough for you guys/girls to grasp an idea of how this deck works, so on to the actual deck profile


Deck Profile - Riviere's Solo Performance

Grade 0 - x17

1x Bermuda Triangle Cadet, Riviere (FVG)
4x Gunslinger Star, Florida
2x Drive Quartet, Shuplu
4x Heartful Ale, Fundy
2x Drive Quartet, Bubblin
4x Drive Quartet, Flows

Grade 1 - x15

4x Mermaid Idol, Riviere (Ride Chain)
4x Miracle Twintail, Wyz (PG)
3x Hearty Dancer, Courage
2x Lunch Maker, Aika
2x Superb New Studen, Shizuku

Grade 2 - x10

4x Super Idol, Riviere (Ride Chain)
3x Dreaming Step, Shizuku
3x Limpid Chorus, Meylene

Grade 3 - x8

4x Top Idol, Riviere (Ace)
4x Sparkle in her Heart, Spica

Grade 4 - x16

1x Rain Element, Madew
1x Snow Element, Valancher
1x Lucky Rise, Elprina
4x Legendary Idol, Riviere
2x Perfect Performance, Ange
2x Celebrate Voice, Lauris
2x Blessed Sparkle, Sandy
1x Hand in Hand, Leona
1x Sailor's Medley, Nasha
1x Highest Society, Citron

Review - Grade 0
The choice of Bermuda Cadet, Rivi is pretty obvious cause this is a ride chain after all. Right now I am testing this trigger lineup. I might change it to 8 crit 4 draw just to add the pressure that this deck already dishes out. 4 heals cause 4 heals

Grade 1

- Using the Mermaid Rivi is obvious cause Ride Chain. She is also a nice 7k booster so there is that too.

- Deciding to use 3 Courage as a backup just in case I don't get Mermaid Rivi (but for some reason she always comes to my hand) instead of the 4 is just because if I did use 4, something else would have to go and I don't want to not use Shizuku or Aika. She is just in here for the backup really. 

- I chose to use Shizuku because the aim of this deck is to get all Top Idol Rivi's to my hand as fast as possible because I really want them to be in my hand and not anywhere else so then I can use Spica for striding unless I go into Madew, in which case it doesn't matter what G3 I use. 

- I use Aika to build the 5 Rivi soul limit set for this deck, she is also a good way to try and refresh my hand if I have a crappy card in my hand that I can't use (e.g. Spica after I have used my Legendary Rivi) for whatever reason. She also helps out cause most of the time she will just be a 7k booster. Shizuku is more effective at boosting and for the overall purpose of staying on the field, however Aika is necessary to get the soul. 

- I use Wyz because: A) She is budget friendly, and B) She's nice cause she has Harmony. Everyone knows what she does (hopefully) so yeah. 

Not much to really say about the Grade 1 selection cause the choices are pretty straightforward and so are their effects. Onto the Grade 2.

Grade 2

- 4 of Super Rivi is obvious because ride chain and frankly she is one of the best attackers I have and I can rely on since it's vanilla on rearguard, she will only serve to be a 9k attacker. 

- I use 3 of Dreaming Step because it is early game which is what this deck supports and also she has a harmony ability which allows me to potentially fetch a Riviere from the top 5 and on top of that, she becomes a 14k attacker if you use her skill, which for early game, a 21k columns is usually gonna get through. Pitching the Spica for the cost is definitely what you wanna do. I thought about using the Pearl Sisters but that doesn't help my G1 spots so yeah. Also, the Pearl Sisters don't get power so that's also another reason why I don't use them. 

- My last G2 spot is Meylene as she is super effective whenever you call her cause (provided everything goes well) no matter what, her effect will kick off providing an 11k on hit pressure card (which for early game, doesn't even matter cause nothing costs a CB). It's nice because an 18k column early game has a more or less 50% chance of hitting because no one wants to guard early but at the same time, no one wants more than 3 damage at the early stages of the game. Also, everything is being calculated without triggers, so imagine if you got a trigger and both your rearguard columns are the way they should be! Your opponent might be in trouble when you hit G3. Some more things to add is that this isn't really Rivi ride chain restricted so-to-speak so you can throw this girl in the Rivi/Trois build which doesn't generally use the G0/G1 Rivi so those of you who use that build can throw this girl in without any backdraws (unless you don't have Super Idol on VG/Soul). In that kind of build, I'd say this card is like really amazing cause it refuels the cost that G0 Shizuku has so you can add a G3 to hand and hope Meylene hits so that you essentially didn't use any CB to search. This also helps out with Trois' big Legion restand cost of CB3. So there is that too. 

With all this talk about the Grade 3's, let's talk about my G3 selections.

Grade 3

- Using 4 of my favorite Bermuda Triangle mermaid is an absolute necessity in this deck that is based all around her. Her on hit pressure is really nice and it might worry your opponent cause they don't know if you have one in hand or not (unless revealed by some means) and thus may make them guard for it. Which then they still have rearguards to deal with. In some games, I almost won because my opponent let her hit and I used her persona blast which caused me to have 23k and/or 28k columns in which he/she had to guar with everything they had to survive. Rivi is like without a doubt my favorite Bermuda deck which is why I was hoping for good support this year but unfortunately we didn't really get that (unless you play Rivi/Trois) so eh. We got things. Not terrific things but pretty decent things.

- I use Spica honestly just to use her as stride fodder although her non-GB skill has proved to be really good. Other than the few reasons stated, I have no use for Spica and shall wait patiently for a Rivi G3 which kicks ass!!! Time to get into the final part: The G4's!


Grade 4

- Using the 1 Madew is nice because you don't want to stride into it twice since it basically becomes a bad stride compared to what else you could have done. I use it to take advantage of Rivi's 10k heart base which allows me to pitch any G3 and simply get it back to my hand again. It's a nice card which basically says "You just strode without really paying a cost so :3 have fun next turn being able to stride!" and it's nice. This card will be dead as soon as my girl gets a new G3 form which may also make me change my main deck a little bit. Maybe increasing Shizuku by one and reducing Courage by one as well. Who knows? All I can do right now is wait patiently for next year.

- The 1 Valancher is like super amazing in this deck. I just can't stress enough how important it is to at least throw one Valancher in this deck cause it takes advantage of Rivi's 10k base potentially even better than Madew does. I mean, for a CB1 you get to draw a card and gain +5000 power becoming a 30k attacker AND if it hits, you get to add a heal from your drop zone into your hand to allow you to G guard more times than you potentially could. It's almost like it's made for Rivi because it almost has the same things she does: Draw and gain power while being an On-hit pressure. This card has worked out fantastically in my deck and will probably never be leaving this deck ever.

- I chose to use Elprina instead of Amoris because of her SB cost. Sometimes, I will have cards in my soul that I want to get rid of and this girl is how I do that. Being a main phase bouncer also really helps to reuse skills like Aika and Shizuku's so I can do more things. I would use more of her but there are better strides than Elprina that bounce as well. Elprina is a pretty good card in this kind of deck.

- SO YOU ALL SHOUKD KNOW WHY I USE 4 LEGENDARY RIVI!!! LIKE SHE IS MY FAV STRIDE AND I WISH WE COULD HAVE A MAX 4 USES OF HER RATHER THAN JUST 2 OMG WHY YOU DO THIS BUSHI?! Anyway, my favorite Mermaid got a stride (as if no one knew before now, I made a whole blog about it and how happy I was) in the form of an absolutely scary Mermaid. How scary?! *ahem* So potentially, she can give all rearguards +5000 power and she herself can allow you to draw and gain +10000 power and +1 critical. YEAH! JUST FOR CB1 AND PERSONA BLAST (*crying*)! LIKE OMG WHAT IS NOT TO LOVE?! She is generally used to wrap up games, since, like, 26-28k rearguard columns and a 49k +1 crit VG column is no joke. On the off chance that they do survive your first Rivi, you always have a second one and that should clear everything up. Forking out a shield of around 100k twice in a row is no laughing matter. My favorite Mermaid of all time I swear.

- Using 2 of Ange thinking about it is kinda weird but at the same time, it's not like I can't use 2 Ange. It's more of a Mythical Hellsky Fenrir situation where you use 2 but you aim to kill them the first time you use it. For a CB2 and a G Blast (thank god), you basically get to return cards to your or your opponents hand regardless if they were locked or not since this girl bypasses lock completely. She gains +5000 for each card returned and if you returned 5 then you get a draw and if it was 7, you gain +1 drive. A 67k VG column with Quadruple drive? More like, PG or die (Which is why I am thinking of making this deck 8 crit)! There is two in here just in case your opponent PG's all your Rivi's and your first Ange. More or less they would have PG'ed for something else as well *cough* for the card coming up next *cough*. Ange is a really good card and doesn't hurt this deck one bit since the only main deck CB'er really is Riviere because I never wanna see Spica on my RG ever! Meylene can CC so ye! Anyway, time for the last Stride!

- Celebrate Lauris is in here because of all the Harmony units I use. While she really is just Fav Girl on attack, the extra crit doesn't hurt at all and may become a 'PG or die' card. Having all units in Harmony in this deck isn't hard at all since I use Wyz just in case G1 Shizuku isn't in my hand. This girl turns the RG columns into a 23k attack line and the VG a 37k. Now imagine this situation! (To be honest this is probably what really happened)

Lauris: Look at me Riviere! I bounce units, support Harmony, give power to three units better than what you can do AND I gain a crit! How's that?!

Riviere: .... *Gives all rearguards +5000 power, draws a card and goes 10k/+1 crit creating a massive 49k VG pressure column, generating a +1 and makes 28k RG columns* ... :3 

Lauris: :0

Riviere *NEW G3 INTENSIFIES*

Riviere got justice in the end UwU. Not that there is anything wrong with Lauris. Lauris is a very good staple in all decks that use at least 3 units with Harmony and can potentially push for game. It's just Riviere does it a lot better now and it's (for the majority) Riviere restricted, however you can throw this girl in any deck since this is an "If you have three or more face up G zone cards" not a "Then, if" card. SO EVERYONE CAN ENJOY WHAT MY FAV GIRL HAS TO OFFER!!! Let's all spread the love for Riviere to everyone! 

Now we are done with Strides. It's time for G Guardians!

G Guardians

- 2 of Blessed Sparkle is like, the usual in all Bermuda decks since she is like one the best G guards ever made. She supports Bermuda's massive hand advantage to a whole new level. It also really helps in Riviere since the Riviere archetype is mainly about drawing cards (technically G0, G1/G2 and G4 can all draw cards) and going for early rush. On top of that, if you are 5k short from successfully guarding, she got you covered because for a CB1 you can gain 5k shield! What is not to love about Sandy? Seriously!

- Next G Guard I use is Hand in Hand, Leona (or for some reason, I like to call her Marriage Proposal since, WSP and all). She isn't bad for keeping your rearguards safe by being able to return any of them to your hand but she forces you call a card from hand to GC if you do return a RG. If you call the same unit you returned back to hand to the GC then you add +5000 shield to it, meaning you can even guard with G3's! She is a nice G guard which is fine as a one of.

- I use 1 of Sailor's Medley, Nasha for now cause she is gonna be replaced with Pallfy soon enough. Nasha isn't bad but Pallfy is an Ichibyoshi clone which is almost too perfect in Bermuda. Nasha shows your opponent what you have in hand which isn't always a good thing.

- Last thing to go over is Highest Society, Citron. She is a very nice card with an easy +10k shield requirement. All you have to do to gain it is call a G1 or higher from hand to RG. Easy! She fills up your field ready for next turn and can also do some Harmony combos as well! A very nice card.

Something I should also mention is me not using Final Priscila. I'm pretty sure I should use her, however I have been fine without her so I'm not too sure if I should add her in or not. She is so perfect for wrapping up games since she is almost exactly like Celebrate Lauris and Riviere had a child and called it Priscila (except lose the VG power and crit). It pretty much does exactly what Riviere can do so I'm really not too happy about Priscila but the extra attacks is super good. The discard cost doesn't hurt too much and having to stack all triggers to VG means your basically screwed relying on triggers if they PG Priscila (but at this point in the stage. HOW?! Unless Esras or something like that). Not much to say.

End of Profile - Final Comments

So with that being said. Riviere is my favorite Bermuda deck right now and that will not change! Right now I am testing Chouchou and may do a deck profile on that too if I find the right playstyle for me. Anyway! I'm basically done with the deck profile. I hope you all enjoyed reading it as much as I enjoyed writing about Rivi! See you all in the next blog post :3!

BermudaMaster~



Sunday, 2 July 2017

Festal Finale, Final Week of Bermuda

SOOOOOOOOoo this week marks the end of the Bermuda season. Which means I will be inactive again as usual. However I will still be here for all Bermuda things. I'll probably do something Bermuda'ish later on, deck profile's ETC ETC. So, until whenever I do, I'll see you all later!! I had fun this Bermuda season, however it was not without "those" people who love complaining that one clan once a year gets guaranteed support and blah blah blah wasting their breath. Bye for now!

BermudaMaster~

Friday, 23 June 2017

PR❤ISM's Have No More Excuses Why They Aren't META

When Bushi are biased, they WILL let you know about it. Today, PR❤ISM have support and well, they have to make an Impact in the Meta now! Even if slightly! Let's start things of with their 3rd (technically 4th) stride!

Oh yeah! I remember Avenir Phoenix!
Name: Orient-PR❤ISM, Kaname

Flavor Text: "Please enjoy the legend of "Orient-PR❤ISM"!"

Effect: "[AUTO](VC):[Counter Blast (1), Choose a face down card from your G zone with the same card name as this unit & turn it face up & Choose two of your rearguards, and return them to your hand] When this unit attacks, if you have a heart card with "PR❤ISM" in its card name, you may pay the cost. If you do, choose up to two cards with "PR❤ISM" in its card name from your hand for each face up card in your G zone, and call them to separate (RC). If you called three or more cards, this unit gets +1 critical until end of that battle."

This card is just proves Bushi is biased towards PR❤ISM for giving them one of the best Strides, meanwhile Duo gets a 2015 card and like, that is NOT good! So anyway, this girl bounces two which is the same Max number Sunshine Vert can bounce however, this girl also provides multi-attacks which, if timed correctly, your opponent should not be surviving. With all the cards that PR❤ISM has, this card can be combo'd with well to the point where this card could force 2 PG or even 2 G guard. This card is basically the same as Avenir Phoenix except this card will be used so much more due to the fact this card applies more pressure with the +1 critical. Essentially, when you throw this card down, your opponent has to deal with 5 attacks which gets worse the longer the game progresses (not that they survive Sunshine Vert with low casualties anyway) as more multi attacks the longer the game goes means your opponent has to guard it all which is pretty devastating to their hand if you do everything perfectly. This card is pretty good however, if you wanna make two columns without killing off any rearguards, you have to do some planning of how you wanna attack and pray that some attacks hit for you to be able to bounce back rearguards. Which is where the next two units shine! *Spoiler Alert* They don't Soul Blast...

A Grade 3 PR❤ISM........ Hmm...
Name: Orient-PR❤ISM, Karina

Flavor Text: "Alright~, pong!"

Effect: "[AUTO] When this unit is placed on (RC), if you have a vanguard with "PR❤ISM" in its card name, until end of turn, this unit gets "[AUTO](RC):When your other rearguard with "PR❤ISM" in its card name is returned to your hand, this unit +2000 power until end of turn."
[AUTO](RC) [Generation Break 1]:[Counter Blast (1) & Choose one of your other rearguards with "PR❤ISM" in its card name, and return it to your hand] When this unit attacks, you may pay the cost. If you do, this unit gets +4000 power until end of that battle."

100% sure this is for all those people who can't decide if they should use Labrador or Garnet or not. I personally would use this girl provided that I am using this card in conjunction with all the other PR❤ISM cards that have been revealed thus far for this set. I am gonna get rid of Labrador for this girl since I don't generally use Labrador anyway and since this girl is an R, that means she will be more easier to obtain. Moving onto the skills. Her on place (RC) skill is actually pretty good since she can kick off her own skill giving her +6000 power. Combined with the stride and other units, this girl could potentially swing for 17-23k each attack which is pretty deadly. The on attack is GB which is well restricted. The issue with this is that the cost isn't Soulblast which would have given people more reason to use Princess Leyte combined with this girl but the Counter Blast is fine as well. This girl is a beatdown in a beatdown deck which fits perfectly. Not much to be said really except that if you use her correctly, she will probably be an MVP of the game. Final Card!

Oh hey! They all form one picture! 
Name: "Orient-PR❤ISM, Ayari"

Flavor Text: "Orient-PR❤ISM" targeted to become an attention to the industry."

Effect: [AUTO](RC)[Generation Break 1]:[Counter Blast (1)-card with "PR❤ISM" in its card name] When this unit attacks, you may pay the cost. If you do, choose one of your other rearguards with "PR❤ISM" in its card name, return it to your hand, and this unit gets +5000 power until end of that battle."

Essentially, this girl is the G3 except the on attack grants +5000 power instead of +3000 and bouncing a rearguard isn't a cost. Using this alongside the G3 means you'll be potentially swinging in for 14k on this girls column by herself (21k in total) and on the other column is another 14k (25k potentially). These cards rely on something else to happen to be able to make full use of their skills without having to suffer backdraws or anything like that, so using this girl alongside the stride is also a good idea since it provides more beatdown. Your Counter Blast might disappear but so will your opponents' hand. Nothing much to be said really so I guess I'll end the review here.

With that being said, that is all for today! Can't wait to talk more about the upcoming Mermaid reveals! Bye for now!
BermudaMaster~


HAHA I WAS RIGHT!






Last Riviere G1-G2 Support

I don't want to play Legion though...
Name: "Applause Flower, Palche"

Flavor Text: "A bouquet from, the courage received from Riviere and the aspiration she embraced."

Effect: "[AUTO](VC/RC):[Choose one of your Rearguards with "Riviere" in its card name, and return it to your hand] When this units attack hits a vanguard, you may pay the cost. If you do, reveal four cards from the top of your deck, put up to one card with "Riviere" in its card name to your hand from among them, put the rest into your drop zone. If you put a card into your hand, choose a card from your hand, and put it into your soul."

I do not wanna play Legion, I want a good backup for Riviere which doesn't involve me trying to get a PR card. Anyway, besides that, Riviere is looking more and more to be a Grade 2 rush deck. This card sort of helps you if you have to ride her instead of Super Idol as well as helping out with the Max 5 Riviere cards in your soul. Not to mention, if you ride the wrong G1 and not Courasche as well, you can always bounce the G0 Rivi for extra shield and fix the ride chain a bit. I don't like the fact this card sends all other cards to the drop zone since if you miss, all those 4 cards are going to the drop. I hope this either means we are getting a Legion that actually does help or we are getting a recycler, but at this point, I can't pray for a miracle since that miracle died out ages ago. This more likely means we don't have to use Aika but that being said, Aika is good for what she does, at least she doesn't support Legion. It really depends on what you wanna do with a Riviere deck that makes your options matter somewhat. I don't know how to feel about all this. I hope we get a G3 support but... Hoping is not the best thing to do right now really. I don't want my heart to be broken anymore than it has... Personal feelings aside, can't wait for the other mermaids support. 

That was all for now since reveals today and stuff. See you all in the next post I guess.
BermudaMaster~

Thursday, 22 June 2017

Lauris + Ange + Chouchou + G Guard + Reprints + Harmony

I haven't done anything since Tuesday so I have a lot to catch up on again! But this one shouldn't be too long like all the last ones but that might not be true since there are reveals today as well. Time to start off with Lauris stuff!


Her SP art depicts Lauris wanting to join a swimming team :3
Name: "Wonderful Voice, Lauris"

Flavor Text: "Let me hear your voices. Everyone's pure singing voices!"

Effect: "[AUTO](VC/RC):Harmony
[CONT](VG/RG)[Generation Break 2]: If this unit is in harmony, this unit gets +5000 Power until end of turn. Then, if this unit is on (VC), +1 Critical.
[AUTO](VC):[Counter Blast (1) & Soul Blast (1)] When your G unit stride, you may pay the cost. If you do, draw a card, choose up to two of your rearguards, and return them to your hand."

Here I was literally worried they would screw up Lauris and she would end up being a Fenrir. Thankfully, Lauris isn't too bad, it's like Gaia Desparado for the GB2 and the Stride Skill cost is similar to Gurguit. The GB2 being a Cont is really nice! It might make it worse if she goes in Harmony during your opponents turn and the unit she is in Harmony with gets sniped or whatever but at the same time it is nice that is it CONT and it gives herself power just in case you're on Miracle Voice and the unit you gave the 5k to gets dominated. Also, they changed the Stride Skill to when your g unit strides during any players turn, which kinda worries me that a card might force you a stride a G unit during your opponents turn and does something scary. The stride skill has been improved on greatly. Not having to rely on bouncing a rearguard to draw a card and rather drawing a card regardless is really good, also the ability to return more than one rearguards is really nice since it can potentially kick off more units abilities rather just relying on a combo to try and get the full benefit of the stride skill. I'm not sure about the soulblast cost since Vita but hopefully we can manage. Now that I think about it, the stride skill is Vert's breakride skill with a cost and not power gain so, whatever is good about Vert's breakride skill is also what is good about Lauris's stride skill. Let's get into her support card! 

Does this mean Subal is more viable now?
Name: "Eager Envy, Marronnier"

Flavor Text: "Oh great Lauris......  What a noble figure you are......❤"

Effect: "[AUTO](VC/RC):Harmony♪♪
[AUTO](RC): When this unit becomes in ♪Harmony♪, if you have a vanguard with "Lauris" in its card name, this unit gets +3000 Power until end of turn.
[CONT](RC)[Generation Break 2]: This unit gets +3000 Power for every two of your units in ♪Harmony♪."

Well, well, well. What do we have here? A G2 Lauris restricted card! After 2 sets we finally get one, although this makes it weird cause what do we replace? Vita or Spica? Who knows. Her main Auto skill is "When this unit becomes in harmony", so it can stack multiple times. By this, I mean, if you call a unit behind her and you meet the requirements, she gets +3000 power and then if you return that unit you called and call it back again, she gets another +3000 on top of her +3000 for her Cont ability. So she just gained +9000 power just by becoming in harmony twice and you still have your other 2 columns which are also more likely in harmony, meaning that this girl is on 24k by herself and that's without any other power boosts. This girl is probably like the best G2 Lauris could have since it can force out a G guard. Also her Cont skill isn't Lauris restricted so you could potientally throw her in other Harmony decks, but what Harmony deck doesn't use Lauris G4? The fact she is an R is also amazing! I hope this is the best card Lauris gets as support cause I don't want Bushi to screw over what could be great support for Lauris. This set is looking more and more brighter! Let's hope this keeps up! TIME FOR THE GR!!!!

It's not like Link Joker hated Bermuda anyway!
Name: "Perfect Performance, Ange"

Flavor Text: "With her appearance, the music scene of the world has been changed."

Effect: [ACT](VC)[1/Turn][Generation Break 2]:[Counter Blast (2) & Choose a face down card from your G zone, and turn it face up] Choose any number of any players' cards in any circle other than (VC), and return them to hand. This unit gets +5000 power for each returned card until end of turn. If the number of returned cards is 5 or more, draw a card. If the number of cards returned is 7 or more, this unit gains +1 Drive until end of turn."

OKAY! So, the Counterblast 2 seems pretty fair considering this card can return cards that are on locked circles back to the hand since it doesn't specify what kind of circle you may choose from. If you return your whole field you get a draw and if you choose to return at least two of your opponents rearguards back to their hand, you get a drive. While that may not seem like a good idea, this stops Broken Heart or anything that your opponent could use for a stride skill the next turn (e.g. Abyssal Owl, Rute etc. Any unit that benefits from the stride skill basically) so you could screw over your opponent at the same time. If they don't have a PG, they may throw down that card you returned to their hand. This card screws over Link Joker massively and if you fight Messiah, you could screw them over too by removing their entire field. Sure you give them back their cards but if they can't use the Stride Skill, they may have a big problem on their hand (get it? Hand? Okay I'll stop) trying to make a successful turn. If you do return at least 7 cards, Ange becomes a 61k attacker which is pretty deadly if they can't PG it. This card is definition a 2 of but if your deck can't CC much then Ange is also fine at 1 but then it becomes a situational card. The +1 Drive is okay since your opponent has to guard for even more than just the regular 3 to pass. Even that though is a lot of shield to ask for if they don't throw down a PG. This is a pretty good GR honestly, it's nice Bushi thought about something like this. Now onto the Chouchou cards!


Extra Battle Phase Caller? Nice! 
Name: "Chouchou, Flara"

Flavor Text: "See you later!"

Effect: "[AUTO]:Forerunner
[AUTO](RC)[Generation Break 1]:[Put this unit into your soul] When your other rearguard is put into your deck, you may pay the cost. If you do, choose up to two cards with "Chouchou" in its card name from your hand, call those cards to seperate RG in the same column as each other."

This card really comes down to player preference. Do you want to draw more cards or do you want extra attacks which could lead you to drawing extra cards anyway? This girl makes you get an extra column, so if you use this card, generally it's a good idea to have a full column and find a way to get rid of it through the use of effects to be able to call a column without sacrificing any rearguards. With all the cards accessible to use, that shouldn't be too hard although you might have to wait a while since Chouchou is a combo deck and you might call unit to the column you wanna call the units to. If you can't tell by now, I really enjoy writing card reviews about the Chouchou units cause they are my personal favourite right now! With the draw engine being as it is in Choucou, you should have no problems getting the cards you used to call out back to your hand which means you basically used no cards at all for this girls effect. It's possible to make your turn go super long with all the combos that Chouchou can do, which might make your opponent go to sleep. Putting this unit to soul helps out with the Soulblast cost of units so we don't really need to worry about that now as long as we don't heavily abuse the Soulblast cost. All we need to worry about now is the Counterblast used which, if Bushi is nice, we will get counter chargers for the deck. Anyway, next card!

Soo. About that potential early game combo rush.
Name: "Chouchou, Sugrie"

Flavor Text: "Only those who keep challenging, can become a top idol."

Effect: "[AUTO](RC):[Counter Blast (1) & Choose one of your other rearguards with "Chouchou" in its card name, and put it on the bottom of your deck] When this unit's attack hits a vanguard, you may pay the cost. If you do, draw a card.
[AUTO](RC)[1/Turn][Generation Break 1]: When your other rearguard is put into your deck during your turn, choose one of your units, and it gets +4000 power until end of turn."

If we get some cards that can combo like all the GB combo starters that aren't GB, then and only then will this card be used in the early game for the first skill. Even so, unless you have a booster or something similar that you can use for this cards skill will be nice cause it is on-hit pressure to get an extra draw AND being a Gear Chronicle fodder (Gear Chronicle in this instance is a short way of saying putting a rearguard to the bottom of the deck which is probably a term you guys will see pop up often) for Tirua is pretty good as well. With all this, if your opponent can see what you will do in the next 1-2 turns, they will want this girl gone. If you are on GB and this girl's effect activates, she initiates her own other skill which gives a unit +4000 power. This card can combo with other units as it doesn't have to be herself (obviously) that sends a rearguard to the deck which leads to more attack power for units your opponent didn't want to worry about before. Also, this card can help out Flara if used in a combo correctly by giving the column you call a 20K line instead of the regular 16k or so. That being said, if we don't get anything better than this, suprisingly R card, we always have the trio to fall back on, or you can use this card which is definitely fine. It all comes down to seeing what we get. Also, while very unlikely, this card can help you get Tino from the drop zone into your hand at a much quicker pace so there is that. Not much to be said about this card, this card is kinda showing us that we will get something to help early game combo rush or we are getting something better. Let's just wait and see. NEXT!

YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Name: "Highest Society, Citron" 

Flavor Text: "There's a limit to how much their songs can be interrupted." That's a little scary.

Effect: "[AUTO]: When this unit is placed on (GC), choose up to one grade 1 or greater card from your hand, and call it to (RC). If you called a unit, this unit gets +10000 Shield until end of that battle."

Let's see what G Guards Bermuda has (in chronological order): Nasha, Leona, Sandy, Pallfy and this girl. Nasha is getting replaced for Pallfy definitely, Leona forces you to call a card from hand to GC if you return a unit and Sandy is never getting replaced. Then we have this! On top of having an Ichibyoshi clone we also get a Rain Breath clone that gets an extra +5000 shield. This card is gonna be in every Bermuda deck, especially Harmony since this card can combo with Lauris to get a total of 15k shield, maybe even more! This is a really good G Guard! The only thing is that I use 6 G guards in all my deck. I'm definitely getting rid of Nasha for Pallfy but idk about Leona since I do really like her a lot. Running 7-8 G guard is weird as hell. Which obviously this card comes down to whether or not you wanna get rid of Leona or not, using this girl at one might be a good idea but gettind rid of a Sandy and Leona for 2 of this girl is... ehhh. Sandy is the best G guard of almost all time and Leona is fine as well. So, it comes down to what you wanna do. We will see when she comes out. Right now, Citron is like super good! Thank you Bushi! NOW REPRINTS OH MY LORD!

KUKURI REPRINT OH MY GOD!
Now I don't mean to praise Bushi with the highest of praises but like, this reprint is almost unbelievable! I can't believe they reprinted this! Which now leads me to the question of "Will they reprint all other CC Perfect Guards?". If they do then like, we are in heaven! They are doing something right reprint wise! THANK YOU! Like I really wanted to use this card but it is expensive as heckie cause it's like so perfect for all Bermuda decks! NEXT REPRINT!

This had better come foiled as a Reprint
It's a reprint that they would inevitably done for this set because of Lauris. Looking at this card generically, it's a reallly good reprint as copies of this card as a R non-holo was still like $7 or so, I hope this card comes Holo reprint, that would be superb! Speaking of superb, no Superb Shizuku reprint :'( GDI SO CLOSE BUSHI! Still a very nice reprint, thank the lord. She is coming R so I doubt it'll be holo but it's still a nice reprint. SHE DOES COME SP SO!!!!!! NEXT

What's the rest of the Duo support gonna be like Bushi...
I think the better reprint choice would have been Shizuku cause she is expensive-ish and Shizuku is a deck now. Hopefully this card being a reprint doesn't mean that Duo is gonna get bad G1 support (if any at all) and we have to use the older cards. Looking at this card generically, this has always been a fine card, especially in a Madre deck but it hasn't been easy to obtain. I hope they give this girl a two art reprint, I swear if they don't! Who am I kidding? They're going to, it's a duo card! Maybe this reprint does mean we won't get a better G1 option but this encourages people to use this card in Duo for the Reit deck. I hope this means what I think it means. Reit Stride! Oh man HYPE! This girl comes R so, it's okay... That's all the reprints, now onto the final two cards.

THIS GIRL gets a deck box and yet...
Name: "Love Collect, Eleanor"

Flavor Text: "I found a lovely heart ❤"

Effect: [AUTO](VC/RC):Harmony
[AUTO][Generation Break 1]:[Counter blast (1) & Soul Blast (1)] When this unit is returned to your hand from (RC), you may pay the cost. If you do, look at the same number of cards from the top of your deck as the number of your units with the Harmony ability, put up to one card to your hand from among them, and put the rest on the bottom of your deck in any order."

So it seems like the higher the rarity that is below RRR gets really bad cards but the lower you get, all the good cards lie there? What is this? This card can be abusable but like, this reminds me of Wakana because this card might be used sometimes. As long as this card confirms that Bermuda is getting a CC/SC'er besides Melvies (the G1 Chouchou), it's fine. On the other hand, this card could be splashed in other decks making your deck more consistent. That involves running Harmony units but the generic harmony support is good to other decks so it's okay. Even then, I don't see this card being used much but I'm sure she will have her use in time. NEXT CARD! Which is the last one I'm pretty sure.


PLAY QUINTET WALLS! 
Name: "Ambient Silence, Etosha"

Flavor Text: "Performance is a beautiful melody that calls tranquility to the water surface."

Effect: "[CONT]:Sentinel
[AUTO](VC/RC):Harmony♪♪
[AUTO]:[Choose three cards with the Harmony♪♪ ability from your drop zone, and return them to your deck] When this unit is placed on (GC) from your hand, you may pay the cost. If you do, shuffle your deck, and call five cards from the top of your deck to (GC).
[AUTO](RC):[Counter Blast (1)] At the end of the battle that this unit boosted, if this unit is in Harmony♪♪, you may pay the cost. If you do, return this unit to your hand."

How different! This card might see some light in Harmony decks that don't want to use Kukuri at 4. This card can return stand triggers and other important cards that have Harmony! However, there is a possibility of calling the units you return to the deck to GC when you Quintet Wall. This is a low possibility however the chance is not 0%. Her last skill is a nifty one since it isn't GB and you can use her for early Harmony rush and not have to worry about losing defence later on in the game. This isn't gonna be used in a Harmony deck is anyone either abuses the draw engine or worries about Counter Blast issues however this is gonna be a good alternative option.

That's all for today finally! I had a lot of fun writing this post and, while I don't expect Bermuda support this year to get better. I do expect units that should get good support to have good support (Reit pls). See you tomorrow!

BermudaMaster~